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Showing results for tags 'ogl'.
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The "floor" objects have been losing its texture in Open GL and rendered views. This issue has been appearing since the upgrade to VW 19. The solution so far is to toggle the render texture from "class texture" to "none" and back. Or click into the "floor" objects and click on the base polyline to attempt to "shake" the file. In the attached screen shots, you will see the blocks appearing as without fill when it should be a filled box with the texture mapped. I have also attached the view of which shows the polyline is closed and shouldn't be without fill. This problem has been very persistent and annoying, especially when generating final renderings. I can only redraw the objects as "generic solids" or "extrudes", but it reduce the convenience of geometry modification on Top/Plan view. Whereas "Floor" objects can be easily dragged big or small. If any other users been experiencing this as well please vote this post up. Thanks!
Design Layer text works as expected, but in Sheet Layer View Ports, the "space" character, (y'know, press the space bar) goes bad in OGL. It's OK in Wireframe, but in OGL, positions of characters following a "space" relocate close to beginning of the text string. Causes stacked up characters in the VP. I remember similar, but don't recall link to the space bar. Could any of you please take a look or try to recreate. It might be something local to my system Thanks! -B TextTest.vwx