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Showing results for tags 'vertical'.
Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
Hello Vworks World! Hope everyone is doing well in Covid times! The Vectorworks University programs have been amazing to check out during our mandatory home time. So, I am struggling with with a combination of Industry standard practices of having a "callout" style deck plot and drafting in 3D. In the show that I'm doing, I have 4 tail downs from 2 line sets at varying depths, and 2 Lustr Series 2 on each tail down. The goal was to render and test my beams in the plot, as well as create a 3d accurate version of the theatre, but my professor is now showing that what I need to do for clarity and data is create a deck plot using callout boxes in a separate design layer that shows *vertically* where they're being hung on the pipe, as well as all of the data that goes with each instrument (purpose, Channel, and Unit #). In my circumstances, I also have to be careful to not have 2 instruments representing the same data, because I'm using the Lightwright 6 Data exchange system. How on earth do I either A: create a movable section view of just the tail down and get the data properly transposed on it with text boxes. or B :have multiple symbols (2d and 3d) representing the same instrument, without repeating the data in the LW6 data. I really like having the 3d lights in the space, as I'm using a live section viewport for the whole drawing, and testing the beams was so helpful, I would hate to just delete it for a footprint. Please let me know if anyone knows anything about this, or if this is just wishful thinking! I've attached a few images to help! -Hrindous