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Showing results for tags 'redraw'.
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Hi I am wondering if anyone can advise - I have enabled the reset on move and reset on rotate flags in my PIO, and the handling of these events seems to work correctly when a single PIO is selected. However, if I select other objects along with the PIO, there are some issues. If the other objects are simple objects like rectangles, etc, their 'preview shadows' move as expected while the operation is in progress, but they do not redraw correctly after the move or rotate operation is completed. The other object appears to remain drawn in its old location. But if I move my mouse around, I can find that the object did in fact move / rotate correctly but is now invisible except to selection highlighting. If I select it and change an attribute, the drawing correctly refreshes. The incorrect 'old' object disappears. If I have multiple instances of my PIO selected, and perform a move or rotate, one of them behaves correctly. The others mostly behave correctly, but appear grayed. If I select them and change an attribute or otherwise force a reset, they return to normal. In addition, I sometimes observe drawing objects that were not part of the selection becoming grayed when I perform these operations. Is there something I am doing wrong or a step I need to add?
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- vectorscript
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[Screen ReDraw] Screen won't redraw until initiating zoom
Charlie Winter posted a question in Troubleshooting
I am having an issue with design layer redraw after returning from a sheet layer. My fullscreen crosshairs disappear, and the x,y ruler highlight does not track my movements. I've attached a video here as well. Closing and reopening the drawing remedies the bug. Anyone else encounter this? c Screen ReDraw.mov- 1 reply
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- design layer
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In an effort to continuously improve our redraw speed when working on large 300-600 fixture lighting plots, I am exploring different methods of building our hybrid lighting symbols. - I am curious if there as a hardware advantage drawing 2D elements with polylines versus polygon objects. I often find myself waiting for the drawing to redraw when going between design layers and sheet layers. The time lost there adds up. Thanks.
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2D polylines consistently misrepresented (on iMac 2015)
Kaare Baekgaard posted a question in Troubleshooting
Take a look on the corner details of the attached polyline. It is not represented accurately. Some vertices are skipped and some roundings are not shown. This did not occur until VW 2018 – now I get it all of the time on all polylines, that are slightly complex. Is it a known issue? Is there a setting, that I can change to fix it? Exported DWG's are OK – apparently it is only a redraw issue -
Hello, all. The problem: Take a Vectorscript menu command at hand as an example that does a lot of SetSelect/SetDSelect (1) calls, creates and deletes many temporary and not temporary objects (2). Searching for a Vectorworks functionality that disables drawing refresh due to any drawing/selection operations done programmatically I've found SetCallBackInval. Its documentation states that: Thing is that it doesn't work. Setting it to any value the net effect is the same: objects created by the routine become visible as soon as they are created selected/deselected objects' border highlight appears and disappears on the go A workaround to hide the temporarily created objects while the routine is running, is to set their opacity to 0. This solves partially problem (2), since temporarily deleted objects should be handled in a different way - by scheduling them for deletion at the moment which the drawing should be redrawn. Another problem still persists - (1) or how to remove the flashing effect when an object is selected/deselected during the time the routine is running. Any ideas why the SetCallBackInval doesn't work and how to achieve the desired effect?