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Showing results for tags 'raster'.
I have not yet tried this but have not found anything in help files or other questions and no sense reinventing the wheel if someone's managed it. I want to know if Marionette can parse or read raster file data, e.g. count pixels of a given colour/color and produce summed counts of those colours. E.g. from this simple 4 colour + white image: Why I'm doing this is I'm producing planview landscape planting concepts in a digital painting program, thresholding the artwork to reduce the colour space to represent plant zones (eg 4 colours > 4 zone types in encl.), and then counting pixels via imagemagick to work out planting areas. But then have recently wondered if Marionette can count pixels.
We're working in EPSG 27700, and have a drawing with plenty of content already created. I need to send some of this information out, ideally in EPSG 4326. I have tried to just change the EPSG in the existing document properties... which seems to perform a transformation of my geometry depending on the options for transformation I have selected. However, when I export (for example, an image file with associated georeferencing file,) the export still references EPSG 27700 co-ordinates. Am I doing something wrong here? Does Vectorworks perform georeferencing re-projections like this? (And if so, what's the right workflow?) If not, I can work this out in GIS - I just thought it might be neater to do directly!
Design Layer Raster Rendering defaults to 72 DPI in Document Settings. Isn't that quite antiquated ? I measured my old 30" Cinema Display that is far from any Retina Display today. Even for this I get a Display Resolution of 102 DPI. And I thought, 72 DPI was CRT only decades ago, all upcoming LCDs had about 90 DPI ? As my experience with higher DPI settings, since I use SL VP Renderings, was very positive, I also increased my DLRR to 150 DPI (so more than my Monitors 102 DPI) EDIT : looks like 102 DPI = Monitor Res is better though. So far I see only advantages as Line Display in OpenGL is much better now, even my Finder VW File Icons Preview look no much sharper and better. So my question, do I miss any disadvantages ? Will this really make my OpenGL slower or weaker ? Does this also help 2D Views line quality ? Anything else ?