Chris Gentry
-
Posts
85 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Articles
Marionette
Store
Posts posted by Chris Gentry
-
-
Would be nice to have the editor camera changes separate from other edit functions in the undo and redo caches.
From C4D: "Each viewport has its own Undo View/Redo View functions (the Undo/Redo functions of the main window do not affect editor cameras, i.e., those in viewports)."
-
Turning off the background resolved my issue. Thanks!
-
Is it possible to export an image file (png) from a viewport render with a shadow catcher shader applied to a surface? So far my experiments have failed resulting in the surface rendering black when opened in Photoshop.
-
14 minutes ago, Rob Books said:
turning off the Input classes is supposed to turn them off, if you are not seeing this could you upload a file to check please.
Ok, it appears it's not working on particular instruments. So far the ones I've come across that aren't working are the GLP Impression X4s's. I was able to turn off the ID's in the edit symbol mode but once I came back out to the doc, they were still on.
-
Is there a way to turn these off so that they don't render?
I see that the objects are classed but making the class invisible doesn't seem to have an effect.
-
If Firefox is set as your default Windows browser then the panorama should open in it.
-
-
Cineversity is a good resource whether or not you've purchased the service agreement.
C4Dlive has years of archives of presentations from NAB and SIGGRAPH shows.
For paid tutorials: the motionworks MLG series is good
Regarding greyscalegorilla, make sure and check out their youtube channel as it has a lot of good stuff not on their website.
- 1
-
You can open up the html file that the web view export creates and edit it.
-
You need to be able to export UV maps which VW can't do.
http://academy.dataton.com/watchout-cookbook/uv-mapping-basics
- 1
-
Came here looking to see if anyone else was experiencing this same issue. I'm running SP2 on Win 10.
- 1
-
Unless you absolutely have to stay in VW, I would consider looking into Unreal Engine. If you're adept at the 3d element of VW, it's really not that difficult to spend a few hours with some Unreal tutorials and then be able populate a first person Unreal template with a VW model via DWG export (of course that's just getting your feet wet). Then there's a plethora of tutorials for gaming hud/ui elements or plugins like HAL Archviz: https://www.unrealengine.com/marketplace/hal-archviz-toolkit-v1
-
Also remember as of '16 you can find fixtures via the Lighting Instrument tool.
-
For some strange reason, lighting fixtures are in the Object Styles folder.
-
52 minutes ago, zoomer said:
I opened Jim's file and see materials that looked ok in Material Manager,
but black in the Object Info Thumbnail when selected.As I see all the Preset Materials have an Absolute Path assigned to their Textures.
Like : preset://stectoons materials pack.lib4d/Rusty metal/tex/ox,.jpg
That can't work !You can save out the textures from C4D by dragging them from the content viewer to the picture viewer.
-
Any migration tips or issues to watch out for?
-
I looked there as well and used a bit of google-fu on their domain with no luck. Thought I'd check here before shooting them a message.
-
Is this an actual thing? I see no other mention of it anywhere other than this video that was posted a few days ago:
-
-
You can try running the find and modify command under the spotlight menu. If you select Positions whose Selection Status = False under find all, you'll see a count of objects at the bottom of the window.
-
-
There's a "Create Hoist Worksheet" command under the Spotlight menu.
-
Copying data from a worksheet causes a crash.
-
This video should help you out:
Undo Redo view ala Cinema 4d
in Wishlist - Feature and Content Requests
Posted
Yes! Thanks, Andy. I must've assumed those were regular undo / redo commands and never bothered to click them.
But C4D doesn't record view changes with other edits as part of the undo/redo cache. Is there a preference in VW to mimic that?