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klinzey

Vectorworks, Inc Employee
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Posts posted by klinzey

  1. Right click on the light and select "Turn On"

    You can also use the visualization palette to turn lights on and off. If you assign channel and purpose it will be a lot easier to locate then in the Viz, otherwise they will just have unique identifiers as names.

    You will want to turn off draw beams before rendering.

    Lit fog can be controlled for each light when you edit the light. The density of the lit fog is controlled by the background texture applied to each layer.

  2. You will also need to adjust the seat and row spacing to match your seat.

    The seat spacing is center to center so set your seat spacing slightly smaller (-.1")that the actual seat width if you want them placed side by side.

    The seats (bounding box) must fall completely within the the shape otherwise they will not be drawn. If one corner of the seat is outside the shape it is considered to be in the isle and will not be drawn.

    When you are dealing with an inside radius the edge of the seat often crosses the line and will not be drawn.

  3. A path object is the only type of object that has a valid path that you can edit.

    Linear objects will have the insertion point and an end point, moving either point is the only reshape method available.

  4. There was a lot of work done to the lighting device for 2013. In 2012 you can try Flipping the light Horizontal or Vertical. Lights that have been flipped rather than rotated have caused problems in the past or it may be a related problem to your other post because you are using older versions of the symbols that have different default orientations.

  5. The libraries included with 2012 have the records. You can just import the symbol and replace the one in your current document. If you need to create your own symbol search the help for "Instrument and Accessory Specifications"

  6. All the Widget Visibilities are done during kObjOnWidgetPrep.

    Every time the OIP or the preferences dialog needs to be drawn the object will run the kObjOnWidgetPrep event.

    You can do just about any logical test you want during the event but you don't want to create or modify anything during the event.

    So thing checking the value of parameters is fine.

    vsoWidgetSetVisible( 1, pValue=1);

    vsoWidgetSetVisible( 2, pChoice='None');

    vsoWidgetSetVisible( 3, pBoolean);

  7. The 2D does not automatically align to the focus. One of the common drafting standards to to have the 2D drawn only at 45deg (or 30deg) increments to indicate the general direction of the light and have a cleaner looking plot in 2D.

    If your 3D is not working you are probably using an old symbol library. Additional data was added to the symbols in order to allow the 3D portion of the lighting device to rotate to the focus point. If you look a the symbol you should see a "Parts" record attached to various pieces of the 3D geometry in the symbol.

  8. It's best if you post an example of the code but if you are specifying the dimension or distance in the script just include the unit marks. If you don't include unit marks then the distance is document units. If you want to move an object 18 inches use 18" rather than just 18.

    If you want to do the conversion you can use use GetPrefReal(152); which returns the Units Per Inch for the document and do the math from there.

  9. You don't say but you are most likely using a Mac.

    Close Vectorworks and then try deleting the Settings folder in your Vectorworks user folder.

    HD > Users > (User's Home Folder) > Library > Application Support > Vectorworks > 2013 > Settings

    On Mac OSX 10.7 and OSX 10.8, the Library folder for your User account is hidden. The easiest way to display it is to open Finder, then hold down the alt/option key on your keyboard while clicking "Go" from the menu bar, then selecting "Library"

  10. You call them just like any other VS function. For your example make sure you are using the correct variables. Even though the function lists 3 reals for each parameter that represents one vector variable. Look at the example below the function.

  11. The only thing you really can do is create the image as a gobo texture and place it in the light.

    You would have to make all the corrections to the image to account for the projection angles.

    You can also add a DL3 symbol with the data to the default content for the video screen if you don't need the features of the lighting device. Once you add the symbol to default content it will show in the list of projectors.

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