klinzey
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Posts posted by klinzey
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Do you have "Display default content" turned on in the Vectorworks Preferences?
Do you seen the same behavior when starting from a new blank document? (Not an existing file or starting from a template.)
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If you are sorting in a worksheet you should be able to sort by the channel number. The strange strange sorting problem in worksheets was addressed several versions ago.
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I did a quick check with R15 and R18 and they look correct. Try testing in a new document and see if the correct colors are shown.
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You will also need to adjust the seat and row spacing to match your seat.
The seat spacing is center to center so set your seat spacing slightly smaller (-.1")that the actual seat width if you want them placed side by side.
The seats (bounding box) must fall completely within the the shape otherwise they will not be drawn. If one corner of the seat is outside the shape it is considered to be in the isle and will not be drawn.
When you are dealing with an inside radius the edge of the seat often crosses the line and will not be drawn.
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Only option is to adjust the gobo image or turn up the soft shadows and blurriness options in Renderworks.
The gobo always renders a hard edge, adjusting the beam and field (or beam and spread) only soften the outer edges.
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You adjust the beam and filed angles in the OIP of the lighting device. The spread of the light will be automatically updated to match.
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It's easy to export and import them with the localization tools but there are no provisions to modify/add resource IDs.
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New strings are always added to the end of the list and once you delete a string resource there is no way to add it back or re-order the list.
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A path object is the only type of object that has a valid path that you can edit.
Linear objects will have the insertion point and an end point, moving either point is the only reshape method available.
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Lighting devices have always worked this way. Because the geometry in the symbol is in the "None" class you have to be in Show/Snap/Modify Others in order to edit.
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"{ if the plug-in object info was successfully retrieved }
IF result THEN BEGIN
{2d shape}
Main;"
should be in the 3: {kParametricRecalculate} case.
Where it is now it's being executed for every event which is VERY BAD!
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There was a lot of work done to the lighting device for 2013. In 2012 you can try Flipping the light Horizontal or Vertical. Lights that have been flipped rather than rotated have caused problems in the past or it may be a related problem to your other post because you are using older versions of the symbols that have different default orientations.
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The libraries included with 2012 have the records. You can just import the symbol and replace the one in your current document. If you need to create your own symbol search the help for "Instrument and Accessory Specifications"
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All the Widget Visibilities are done during kObjOnWidgetPrep.
Every time the OIP or the preferences dialog needs to be drawn the object will run the kObjOnWidgetPrep event.
You can do just about any logical test you want during the event but you don't want to create or modify anything during the event.
So thing checking the value of parameters is fine.
vsoWidgetSetVisible( 1, pValue=1);
vsoWidgetSetVisible( 2, pChoice='None');
vsoWidgetSetVisible( 3, pBoolean);
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The 2D does not automatically align to the focus. One of the common drafting standards to to have the 2D drawn only at 45deg (or 30deg) increments to indicate the general direction of the light and have a cleaner looking plot in 2D.
If your 3D is not working you are probably using an old symbol library. Additional data was added to the symbols in order to allow the 3D portion of the lighting device to rotate to the focus point. If you look a the symbol you should see a "Parts" record attached to various pieces of the 3D geometry in the symbol.
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I did a quick test in 2013 and it looks OK.
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It's best if you post an example of the code but if you are specifying the dimension or distance in the script just include the unit marks. If you don't include unit marks then the distance is document units. If you want to move an object 18 inches use 18" rather than just 18.
If you want to do the conversion you can use use GetPrefReal(152); which returns the Units Per Inch for the document and do the math from there.
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You don't say but you are most likely using a Mac.
Close Vectorworks and then try deleting the Settings folder in your Vectorworks user folder.
HD > Users > (User's Home Folder) > Library > Application Support > Vectorworks > 2013 > Settings
On Mac OSX 10.7 and OSX 10.8, the Library folder for your User account is hidden. The easiest way to display it is to open Finder, then hold down the alt/option key on your keyboard while clicking "Go" from the menu bar, then selecting "Library"
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GetZatXY() returns a Boolean so you would need to use something like
If GetZatXY() then Begin End;
As for rotation, there are calls to rotate objects but Vectorscript does not support a transform matrix.
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You call them just like any other VS function. For your example make sure you are using the correct variables. Even though the function lists 3 reals for each parameter that represents one vector variable. Look at the example below the function.
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Post over in the Vectoscript Forum, you will get a lot more help there.
There are calls to get document units, dialog controls and other calls that automatically take document units and unit marks into consideration.
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To get all of the text in the object to use the standard text menu use the call:
SetObjectVariableBoolean(800,True);
To get the a value to display a dimension use Num2StrF()
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The standard symbol calls work for getting location and rotation information from a PIO.
GetSymLoc(); {returns coordinates relative to user origin}
GetSymLoc3D();
GetSymRot();
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The only thing you really can do is create the image as a gobo texture and place it in the light.
You would have to make all the corrections to the image to account for the projection angles.
You can also add a DL3 symbol with the data to the default content for the video screen if you don't need the features of the lighting device. Once you add the symbol to default content it will show in the list of projectors.
can't see the lights?
in Entertainment
Posted
Right click on the light and select "Turn On"
You can also use the visualization palette to turn lights on and off. If you assign channel and purpose it will be a lot easier to locate then in the Viz, otherwise they will just have unique identifiers as names.
You will want to turn off draw beams before rendering.
Lit fog can be controlled for each light when you edit the light. The density of the lit fog is controlled by the background texture applied to each layer.