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David Poiron

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Everything posted by David Poiron

  1. Turning off half of the items did not speed things up unfortunately. We need an "all items by class" button in the 2D and 3D attributes panes as well.
  2. I am finding the space tool/object has great features but can be very frustrating to use. There seems to be two issues: 1. There is so much information in the object info palette that the tool takes a long time to refresh, causing a delay in selection, moving etc. The delay seems to get worse the longer VW is left open. Selecting multiple spaces or moving them can take a considerable amount of time. Perhaps if some settings can be turned off in the settings dialog box then the OIP refresh would not be so much of an issue. 2. The second issue is selection and snapping. This does not seem to work as well as say a polygon would work. I'm not sure if the first issue is causing the second issue but basic selection and snapping are delayed or just simply inaccurate in some cases. I am working with a particular drawing at an angle and so maybe this is part of the problem too (accuracy that is).
  3. Alan, I was using this but it was not working because I had the graphic attribute was set to class for the walk line and apparently this does not follow the class markers properly. I overrode this setting and it works fine now. The request above was to tie the class setting markers to the stair walk line which is currently not the case.
  4. With the help of Paxar this one is solved. The class definition was interfering with the stair walk line in the Graphics tab for the stair. The start and end markers have to be set separately for this to work properly as they do not correspond to the markers in the class definition.
  5. I was just thinking that in the class definition the two markers could be labeled (and act as) start and end and could correspond to those for the walk line. This would perhaps be more consistent behaviour - currently I have to override the stair walk line markers to get them to point in the right direction.
  6. The ability in Vectorworks to calculate the effective R-value of parallel items within components would be great. However, in my example the lambda of component 4 is calculated to take this into account and so the total would be correct. I'm just asking for the total to be displayed in this location. It would be nice to have air films included in some way too but I consider these to be a "fudge-factor" to review in case I am very close to the required values.
  7. Can we have a total R-value within the wall style dialog box please?
  8. I use a 4" high outer component to a wall as a base which I show in 3D but not in 2D using class visibility. When I turn on the "hide details" toggle in 2D the wall does not respect the width of the wall with the base class turned off. I suspect this is by design as the graphic is likely for the entire wall but it is not expected.
  9. I use a 4" high outer component to a wall as a base which I show in 3D but not in 2D using class visibility. When I turn on the "hide details" toggle in 2D the wall does not respect the width of the wall with the base class turned off. I suspect this is by design as the graphic is likely for the entire wall but it is not expected.
  10. It would be great if the site model could have different units than the file. We often design buildings in imperial (file units) but have to work in metric for site purposes. Dual units for the stake object would also be great.
  11. For the table and chairs tool, I would like the ability to enter a value for the amount of offset the chairs are from the centre of the table. I like to show the chairs outside of the table to get a better sense of the room they take up in real life. Also, the ability to not have chairs on one side only and an option for a round table with chairs spaced around it.
  12. It would be nice if palettes could have multiple instances. This way you could, for example, display your list of classes in one instance and your list of layers in another. Or you could show the shape tab of the OIP and the render tab at the same time.
  13. It would be great if this tool had some additional features: 1. Ability to add more than 4 ID symbols 2. Ability to have more customization of markers 3. Ability to use in section 4. Ability to rename the ID I am using this tool for tagging walls - have not used it for other objects yet.
  14. Pat, thanks for taking the time to help with this! Much appreciated.
  15. I assume that the formula in column H should be =IF(G4,0,D4/Value(F4)). Still does not work for me however. I think IF is broken. Does not work for me in 2017 either.
  16. Thank Pat. This did work. The next roadblock seems to be getting rid of a division by zero error. I tried using an IF statement to check the denominator for zero, and then use zero instead of the D4/value(F4) =IF((VALUE(F4)=0), '0', (D4/VALUE(F4))) but it behaves strangely or does not substitute a zero for the error. On a different version of the same worksheet I used the criteria to get rid of the objects with a zero factor but if I want to show this object as zero persons in the calculation I cannot get it to work.
  17. I think the problem is that the factor column is not taken as a number but perhaps text.
  18. Attached is the file. I need to have D4/F4 for each subrow to give the number of persons per space object but it gives a #value! maybe something is not set properly. worksheet_database_row_calc.vwx
  19. I have a worksheet with database rows showing areas and occupant load factors from space objects. I would like to do a calculation of the occupant load based on the values of these two fields (area/occupant load factor). I understand that calculations in database fields may only be possible using scripting. Does anyone know how this might be accomplished? I've seen a file with a scripted calculation using one parameter, but not two, although I cannot seem to be able to make one parameter work.
  20. Here is a VW 2018 file and screen shots - pointing up or pointing down - there is no graphic difference. stair_2018.vwx
  21. It it just me or is the point direction pop-up menu of the stair tool broken in 2018?
  22. I would like to see a checkbox in the OIP of a worksheet to turn on or off the database header(s) without having to go into the worksheet.
  23. When using the grid bubble tool and dual dimensions, the brackets are grouped together when the grid bubble is mirrored, instead of being on ether side of the dimension text. See attached. Is anyone else having this issue? It would be nice to have the ability to change the dimension style in the OIP instead of having to create it from scratch every time (unless I am missing something).
  24. We are shifting our workflow into using stories. In past multi-family-residential projects where many units are the same, we've put these units in symbols so that we can make wide scale changes to them. However, when creating a symbol of the units with wall styles bound to story levels, the walls show up as having no height. There is a story aware checkbox in the create symbol dialogue box but I'm unclear to what it really does. Do styled walls work within symbols or do we need a new set of unbounded wall styles? Any tips relating to multiple unit type arrangements using stories would be appreciated.
  25. I've been trying to figure out levels and stories recently and the interface certain hampers this effort. I think there are a lot of issues including the level type button being in the Design Layer tab, and the confusion of layer types and multiple possible level elevations being in a list that you check off. I think the graphic in the current UI is useful as a confirmation, but the entry method is flawed. What Thomas shows above is a good start. To me this is a possible workflow/interface: 1. Define the layer elevations (absolute height) in the deign layer dialogue as normal if desired. 2. Create a list of stories 3. Create a list of levels for each story from a default (user-modifiable) list of level names (without elevations or layer affiliation) 4. In the list of levels assign a relative height of each level to the storey, and then assign an existing layer to each level if appropriate. The layer elevations will then show up and could be modified in the same interface. The absolute levels would then be shown for each level in the UI graphic of the stories. I think this would be better than the mish mash of dialogue boxes we have now.
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