Thank you gentlemen
I explored the structural member command. Indeed it offers more options to control the object. I am wondering in what case using column (vs structural member) makes more sense?
For my application , I have underground parking levels and tower above . Is it safe to say that structural member is the way to go?
I created column and structural member styles (to play with) and I used convert/replace with symbol and worked great (Tom , I guess when style is created , a plug in object is automatically created and no need to create a symbol before hand?)
Now the question is : if I have 300 columns with let's say 3 or 4 different sizes , do I need to create equal number (3 or 4) of columns or structural members styles ?
In a bigger picture , I am starting this route of switching to 3D and wondering if Vectorworks is pretty suitable/capable for the type/scale of projects our office is doing : High-rise residential (underground+podium+tower with repetitive floors)
I haven't seen similar project examples in the Vectorworks universty and would love to have a hand on one to see how the file is organized and how the different components are modeled (eg: window-wall se up and interaction with the slab by-pass)
What would be the best transition and gradual path ? I heard somewhere 2.5 D which sounds like what I am thinking.
Cheers