
dave96
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Where in the documentation can I find out about using 2D and 3D loci to modify the shape of a symbol opening in a wall? (VW 10 or 11) I have used loci in my window symbols for other reasons. Will they prevent the successful generation of an opening in the 3D wall? David
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Thank you very much. That answers everything!!
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Don't Upgrade To 10.5 If using Art*Lantis Render
dave96 replied to Bryan_dup1's topic in General Discussion
I am now using Artlantis Export Plug-in 10.5 (28-11-03) for exporting from VW 10.5.1. (Mac 10.3.3) Some extrudes have holes filled in. I think it's a problem with the export plug-in, or is it just me? The export works OK if I try the old and trusted 'Convert to 3D Polygons' prior to export. Dave95 -
Hullo R, thanks for the advice, I threw away my MiniPascal book a long time ago! And, yes, just a little more help would be appreciated:- In the script below I get an error 'expected a new factor here' where I have an angle of 45. PROCEDURE(Testing); PROCEDURE ThatNeverGetsCalled: BEGIN AngleVar; END; BEGIN {Testing} DSelectAll; Rect(0,0,100,200); Rotate(45); END; RUN(Testing); It seems to have activated AngleVar although I never called the subprocedure that contains it. Why is that? It works OK if I change it to 'Rotate(#45);' Does that mean all numeric angles have to be preceded by'#' when using AngleVar? All this is undocumented as far as I can see. The only reference to '#' I can find is under 'Distance-angle mode'. Thanks,Dave. PS: Do you know why ths board is largely ignored in favour of the mailing list?
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VectorScript developer wish list
dave96 replied to Alexandre Villares's question in Wishlist - Feature and Content Requests
At the minimum, the Vectorscript Editor needs colour. If not, make the plug-in file a simple text file capable of being opened directly by BBEdit. A tutorial on how to structure large scripts would be a great help to amateur scripters like me. Although the basic information is available it is extremely difficult to start building up know-how and good practice if you have no technical background. -
For me the AngleVar documentation has always been worse than useless. Can anyone explain what this page means?: http://www.nemetschek.net/support/custom/vscript/functionref/Pages/Command.html#AngleVar I wish to use user-defined variables to specify angles but can find no useful documentation on how. Thanks. Dave
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Hello Andy I am thinking of replacing Artlantis. Can you get high quality radiosity results? Dave PS: you say: > Imported geometry still has its object axis at 0,0,0, >regardless of where the geometry is located. Can you start by exporting just a single cube that's centred on the origin - in order to force a synchronisation of the cinema origin with the VW origin? Then replace that with your proper export?