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Catmansound

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  • Occupation
    Architect
  • Homepage
    www.openatelier.com
  • Hobbies
    Architecture
  • Location
    Central NY
  1. Hi, this is sort of strange and a bit weird, and I'm wondering if it's my graphics card, here's what's going on. open the attached file and note the wall which I've configured for 3 wythe brick and one finish side of gyp bd. The wall has two windows in it. Now, to see if you can reproduce what I'm seeing, delete one of the windows, just one, either one. Notice that the face of the gyp bd before you delete the window takes on the brick pattern, but once the second window is deleted, the face of the gyp bd takes on the attribute I've assigned it in the components. The outside facing you is supposed to be gyp bd finish. Also, notice the edge of the wall, we are restoring a historic building and some wall ends are exposed, so when I wrap the end bricks notice how they always seem to scale or at least shift vertically differently than the face of the wall, a bit of a problem when trying to zoom in and expose the wall ends. like I said, these are really weird but it's driving me crazy, thanks again for all your help in this. Wall Component Issues.vwx
  2. I received a response from Vectorworks yesterday about this, they said that this is being addressed in the next update, good to know they read and react to these posts.
  3. Hi, I dock the Basic on the left of the screen, and below that I dock the Tool Set, and below that I dock the Attributes menu. My display is 2560X1440. Plenty of white space below tools. I position the Tool Sets & Attributes so that there's plenty of white space below all the Basic icons and there's still plenty of space below the Tool Sets Icons. When I close down Vectorworks and restart it, the Tool Sets is smushed down, an the scroll bar appears, I have to reposition up again. see attached image I made, thanks and hope this helps.
  4. Same here, drop down menus don't retain last size state when you quit and restart Vectorworks, they always shrink to smallest curled up size, this has been happening since first release of 2024 and continues to this last update. Neither do tool set and attributes menus, they always resize to some default postion when you relaunch Vectorworks.
  5. I'm interested in creating a custom window where the custom configuration options have upper double hungs about .4 sash scale factor, which is fine, but then I want 1 horizontal mullion on the top panes, and 2 lower mullions on the lower panes. Any suggestions? I supposed I could create two rows but then the sash isn't right and it's really goofy, so really need a double hung window with differing mullion options from top to bottom, thanks.
  6. Hi, was wondering if there is a way to create sidelights on a door that have a solid panel below, say to 24" high and then glazing above, say divided into 3 or 4 mullions. I've looked, can't seem to find a way, if there is please let me know, thanks.
  7. Got windows to render finally. Since I had started this file in VW2023, I think there might be a glitch when rendering those objects in 2024. I created a new window from scratch and it renders as expected, so then I used the eye drop pick up tool to copy the attributes from the new window I just created to the one’s already in the file that were created in 2023, all the components now render with proper texture I applied. Windows have had a few issues in initial release of 2024 that were fixed in the newest SP I just updated the other day, so maybe one more closer look at window objects for next update.
  8. Hi, I'm having trouble figuring out why I can't get window components (sills, jambs, shutters, etc.), or extruded objects to render when I apply textures. All I get are wireframe on those components. The glass in the windows seem to default to a transparent glass texture it seems, but when I apply textures to the window components they don't render. The door frames and sills seem to render exactly the texture I apply to them. I can't get faces of extrudes to render either, just get wireframe. I've tried every render option I can find and nothing seems to work. Windows 10, Nvidia RTX 1080, 32gb memory. Thanks for any help. Anthony ok, somehow extrudes rendered ok, created from scratch, and worked fine. So, hey I tried that with windows, 😞 darn that didn't work, still can't get window objects to render.
  9. I find this whole aspect both very useful in converting 3D model files into a set of construction documents, and also very frustrating in that the plan view where you created the section line once linked to a viewport no longer displays the section line marker in the plan view. I logged this in as a bug, and received a reply that's just how it works. In other words, they've given us a great feature, but only followed through half way. Need to generate a 2d floor plan viewport showing the section line/section-elevation marker, link that marker to a section viewport and have that section line appear in the floor plan so that a construction document set can show where the section is taken. I'm told to explode the section marker for it to show up in plan view, but that defeats the purpose of the section line functionality, cause if you decide to move the section line to show something slightly different in the building section, guess what you've got to start over, sounds like a but to me.
  10. I'm having a similra problem with all our machines, we run Windows 7, all Dell Precision laptops and workstations. Try the OSB/Detail, same problem as JoshW is having, but this happens with just about every object we use from the Linear Materials tool.
  11. good thought, but didn't work, thanks any way.
  12. Sure, we have a couple of systems running, one has 4 gigs memory, 512 nVidia graphics card on Windows XP SP3, the other 2 gigs memory, 256 nVidia graphics card on Windows XP SP3. The point of posting is not to complain, sorry if it came across that way, but to hopefully address to the development team that I believe there is a user interface speed problem within the graphics engine, and that hopefully it would get addressed in the next update. Anthony
  13. Good point, sorry 'bout that. we're working with Windows XP and Vectorworks 2009. (my system has 2 gigs of memory and a 256 nVidia graphics card, the others have 4 gigs and 512 nVidia cards) Ok, thought it was something we were doing, so I experimented and here's what I found. We just installed 2009 and have been opening files from the previous version, 12.5. (I skipped 2008). As it turns out, must be something in the way that worksheets were created in 12.5 or earlier that prevents the worksheet from being converted properly into 2009 and then exported to dwg. Turns out we have a few worksheets on our construction documents that we'll remake from scratch, will take a little time, but such is life. Sould take care of the problem. Anyway, thanks for the feedback. Anthony
  14. I suppose the more complex software get, the more robust our computers must be to keep up. 4Gigs of RAM is alot to ask for when all you are after is a simple 2D vector based drafting tool. I could understand that for the 3D modeling and rendering portion, but my experience with 2009 thus far is that the graphical user interface is the issue. one solution I found was to turn off all those selection and preselection color coding stuff. I do move around the drawing faster now. If I were to guess, I would say that Nemetsheck has some tweaking to do with their graphic redraw engine. I remember this exact issue with AutoCAD around R13. It took a lot of hot under the color customers voicing their complaints for Autodesk to rev up the graphic engine. I think Nmemtschek needs to do the same here. Other areas slow are large viewports, bringing up the worksheet edit window and selecting fonts. I have a large number of fonts on my system, and I work with Adobe products, Quark, MS products, AutoCAD and others, and don't have the lag I have with 2009. Hopefully they are listening and will tweak the user interface portion of the graphics engine.
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