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arquitextonica

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Everything posted by arquitextonica

  1. Thanks! I already solved it. I had to uncheck the "use story height" (I think is the translation from german).
  2. Hello All! I´m trying ot get the hang of creating customn wrappers, commands and objects, but I´m hitting a brickwall here. I manage to build a simple "extrude rectangles" network, but as soon as I wrap it, it doesn´t work anymore. From the non-working wrapper is evident I won´t be able to build a commnad... I´d very much like to build commands with the "Sel=true" criteria. Any hints to make them work if and when I solve the first problem?? I attach the simple examples just in case.OBJ by Criteria.vwx
  3. This thread is fairly old but I guess the process still stands and I can´t seem to replicate it. I create a Network that produces the desired geometry ✔️ I convert it to a wrapper and this wrapper to a Marionette Object ✔️ When I try to convert this Object to an Intelligent Symbol, the option is grey!! 😭😭 Am I doing something wrong here??
  4. Vielen, vielen Dank! Es ist echt toll und erklärt viele Sachen das für mich "kömisch" wären.
  5. Thank you very much! I got to get used to the Marionette way. Coming from MANY years of "vices" in Grasshopper needs a lots of efforts to get used to it. Will test your network in the office tomorrow, thanks!!
  6. @m.graf I´ve been working with it, but relies too much on symbols. I want to control the geometry through the hole...
  7. I discovered by dumb luck that a prism "object node" made with Marionette will "drill a hole" in a wall when you attach the prism to it. What I don´t get is how to define the parameters of the frame. I thought I had it but the only one that is right is the "Dicke" (Thickness) everything else makes no sense. Can it be because I modelled it "flat" (XY) and turned it afterwards? How can I define a vertical rectangle from the beginning? Thanks in advance!!
  8. Hello! I´d like to create a Node Object or Command with this shape. The geometry is fairly simple, rectangle with thickness and minor offsets. What I can´t wrap my head around is how to build the base network for the two methods. For the NodeObject I´d like to build it from two "draggable" points. How can I input them in VW and reference them in a Network? For the Command method, I´d build it with two clicks on the opposite corners of the pre-built window-set (Windows are built from several joint modules). How can I reference "clicks" in a network that will be later a wrapper and then a command? Thanks a lot in advance for any help, it will be very much appreciated!!
  9. I got the examples from Mrs. Farrell, decomposed them to investigate and tried to "compose" them again and everything disappeared! Am I doing something wrong with the selection order? 1. Wrapper, 2. Curve, 3. R-Click on wrapper convert to Object Node...
  10. I feel really clumsy. I can´t seem to be able to create connections between the nodes. Anytime I try to click and drag from the "white little circle", the node gets selected and dragged. Am I missing some particular "method" here? Thanks in advance...
  11. Thanks again Mrs @Marissa Farrell it worked like a charm. I´m currently unable to get Dummy End or Priunt Debug nodes to work, so I can´t decypher, and I´m really eager to learn what did you set up and why between the output of the test repeat and the sequence of numbers, I guess you got a zippd "line of text" and you decomposed and reordered it. Right? IF I knew python (big if) would it be possible to code a node that took two lists and concatenated the strings in each place? I´m attaching also a file with the "not working" debugging components. NO DEBUG.vwx
  12. I´ll study your second file in depth tomorrow Mrs. @Marissa Farrell thanks a lot! I´m just anticipating a question. How would I deal with executing a Marionette over a bunch of selected objects? I tried making a wrapper out of the network and saving it as a command in hope this would allow me to select and then execute, but it hasn´t been the case. Any hints in that direction? Thanks again! After this week and a half of hard VW inmersion got wonderful feelings from the community support behind it!
  13. I hoped to keep using the "Print Debug" node, I use "panels" in GH all the time to check the information flow which I find crucial.
  14. Thanks a lot Mrs @Marissa Farrell, your way seems already ok, but I got a problem when pasting your network on my file. The Print Debug node does not show anything on my canvas... I thought I had to activate the debug mode, but it doesn´t work either... And when I substitute the Object Crit for "Walls straight" it doesn´t rename anything....
  15. BTW, the hint from @Robert Anderson about Names being unique was wonderful, otherwise I would have broken my head against why Marionette stopped after naming just the first wall... saw it obvious after his advice.
  16. Thanks a lot for the direction pointing @Marissa Farrell I think I advanced something, but I guess my many years of grasshoppering are weighing on me. If you allow me, I got to precise questions about the several mistakes/failures/doesn´t work as I expected... - Get list length returns 4 makes "repeat" work ok but that makes sequence stop at 4, not have 4 items... - The solution to sequence is trivial, might be another concept or just "n-1"ing it... - Turn both lists to string, but somehow either they are not "list of strings" or concat can´t/is not supposed to join a pair of strings. At this point I would appreciate a little hand-holding 😄
  17. Thank you very much again Mr. Anderson, I understood the filtering, but the "SEL=TRUE" criteria is what I would actually need. The process should be as follows: Build a new "set" of walls, decks, etc. during the design process. By myself or by any other colleague from the office. Tidy the file: Select the newly created elements and "Name" them according to our office standards. Here the numbering should come into play, ideally with a "user dialog" or a semi-automatized script that would get f.e. the level, type of element, style of element, and add a number following a sequence (magic would be to get the last number used for that combination in that level and continue the sequence). This last querying and numbering should be made through Python, right? Should I bulid a database to store this numbering in order to be able to query them? I am prety sure this naming process will have to be done several dozens of times during the design of a project. As I said, making comparissons is not nice but Archicad has an automatic (re)naming tool for all the elements, which I found REALLY useful...
  18. Thanks a lot Mr. Anderson, your explanation was already quite enlightening. I'm not frustrated at all (yet) with VW, indeed after a week of fiddling I'm already at the point where I expected to be after a month of more... With Marionette I'm getting contradictory feelings: I'm very used to Grasshopper structures and having been too lazy had no time due to my ongoing PhD Thesis to learn coding, I built 99.9% of my definitions with pre-built/closed components. With Marionette I have the feeling coding will be required to "complete/fine tune" the capabilities of the nodes, am I right? I got, from now just a couple "conceptual questions". Is it possible to run a network over a bunch of pre-(hand or filter)-selected objects? Once selected, if I want to generate a quick list of numbers, do I have to "code it" in the node? Thanks in advance again!!
  19. Hi, all! I'm fairly new to VW, transitioning from MANY years constructing my own GH3D definitions and an intense 1 year gig on Archicad. I'm starting to fumble in Marionette and would like to start with a "small" thing, a script to rename (as new "Name" property, that one located at the very-unseeable-bottom of the info palette) a set of hand-or fliter-picked walls, decks, a.s.o. I'd very much appreciate a little hints-directioning on how to "think" the network. Which subgroups I should use, how to plan the selection and renaming (I'd like to automatize it in a way of "WallLoadBearingTypeA_Level0_001, to WallLoadBearingTypeA_Level0_067..."). BTW, not really looking for/asking for anyone making a network for me, I'd like to build it up by myself! ;) Thank you all in advance!
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