I've finally began experimenting with the DTM features of VW Architect & Landmark v.10.1 (on Mac OSX10), and am particularly interested in generating conceptual models in Extruded Contours form (or "Chipboard"). I've been successful in bringing the 2D polys all the way to the 3D Extruded Contours.
However, when it's time to insert the Roads, I find that I can't quite get them to read as clean as in a real Chipboard model. What happens is that as the Roads (Road objects, from the Resource folder) are inserted, given a proper rise, length, with, etc..., and performed the Send to Surface command, I get choppy edges from the countours as they meet the Road (which should also be stepped in its contours and not continuously smooth, given that I remove the Object itself to leave the "exposed" Roads). I am trying to imitate very closely a Chipboard model and the way its Roads would with the terrain and within themselves...
Now, I would able to achieve this effect (I think), if it were not for the Fence Offset value which needs to be plugged in. A value of zero WON'T be accepted (it seems the minimum is 6"). Is there a way to make the fence value zero?
On the other hand, I've also experimented using Pads. Given that the Pads will only act as additive platforms, and not as substracting per se, it seems impossible to actually emulate a Chipboard Model with Roads running through an inclined terrain (cleanly, not choppily).
Is there away to properly achieve a Chipboard model with Roads? I would greatly appreciate any clarification and advice. Thanks in advance!
[ 05-19-2003, 11:13 PM: Message edited by: epidavros ]