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Everything posted by epidavros

  1. Robert, Typically, in Chipboard models, the roads are also stepped chipboard layers, just as in the site itself. I realize one may obtain a smooth and continuous road with the Extruded Contours Site Terrain, but: if one were to delete this object (the Road Object) from the terrain, one would still end up with an amorfous series of stepped terrain layers for the Roads. I believe this would be fixed it there was an allowable Fence Offset Value of Zero. Could you please ellaborate on your method for achieving Stepped Roads in Stepped "Chipboard" models? Thanks. RSoundy
  2. Hello, I've finally began experimenting with the DTM features of VW Architect & Landmark v.10.1 (on Mac OSX10), and am particularly interested in generating conceptual models in Extruded Contours form (or "Chipboard"). I've been successful in bringing the 2D polys all the way to the 3D Extruded Contours. However, when it's time to insert the Roads, I find that I can't quite get them to read as clean as in a real Chipboard model. What happens is that as the Roads (Road objects, from the Resource folder) are inserted, given a proper rise, length, with, etc..., and performed the Send to Surface command, I get choppy edges from the countours as they meet the Road (which should also be stepped in its contours and not continuously smooth, given that I remove the Object itself to leave the "exposed" Roads). I am trying to imitate very closely a Chipboard model and the way its Roads would with the terrain and within themselves... Now, I would able to achieve this effect (I think), if it were not for the Fence Offset value which needs to be plugged in. A value of zero WON'T be accepted (it seems the minimum is 6"). Is there a way to make the fence value zero? On the other hand, I've also experimented using Pads. Given that the Pads will only act as additive platforms, and not as substracting per se, it seems impossible to actually emulate a Chipboard Model with Roads running through an inclined terrain (cleanly, not choppily). Is there away to properly achieve a Chipboard model with Roads? I would greatly appreciate any clarification and advice. Thanks in advance! [ 05-19-2003, 11:13 PM: Message edited by: epidavros ]
  3. Some of us are still waiting (endlessly???) for the Cinema 4D export plugin. Is it really a priority for Nemetschek to deliver such a thing? We'll keep waiting, but not for long!!!
  4. Once again, CINEMA 4D EXPORT, YES OR NO? NNA, please clarify, over.
  5. Info on export to Cinema 4D would be greatly appreciated... Is Maxon still on Nemetschek's grounds?
  6. Robert, Thanks for your help!!! Much appreciated...
  7. Robert, Thanks for your help!!! Much appreciated...
  8. HOW DOES ONE CREATE A PLANOMETRIC OR PLAN OBLIQUE VIEW IN VECTORWORKS? Is it possible? Any light shed would be greatly appreciated... Thanks.
  9. HOW DOES ONE CREATE A PLANOMETRIC OR PLAN OBLIQUE VIEW IN VECTORWORKS? Is it possible? Any light shed would be greatly appreciated... Thanks.
  10. Peter, thanks for your reply. you are right!!!, axonometric projection is a broad term that includes various instances in drawing. I've misused the term (it seems there is a generalized accepted misuse of the term in the field)when referring to axonometric... I was particularly meaning PLAN OBLIQUE or PLANOMETRIC... having said that, the question goes: HOW DOES ONE CREATE PLANOMETRIC DRAWINGS IN VECTORWORKS?(the flyover tool askews the desired perpendicular angles) by the way, congrats. ont the outstanding job with the VW training cds!!! thanks again, epidavros
  11. is it possible that there is really no axonometric projection in VW??? orthogonal isometric is NOT the same as AXONOMETRIC. can anyone elaborate on this??? AXONOMETRIC projection is as elementary to architectural schematics as can be....
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