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echobing

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About echobing

  • Rank
    Greenhorn

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  • Occupation
    Designer
  • Homepage
    cantoo.net
  • Location
    UK
  1. Ditto. Particularly when I’m rapidly updating. I’ve found quitting out is the only solution. V frustrating and time wasteful on big files.
  2. Nope. Still happens after updating to SP3. I changed a custom style setting after which renders in viewports render in black with a couple of geometric shapes in blue.
  3. ok. Its possibly an interesting workaround but for me the issue occurs when I'm on a Sheet layer with viewports. I'll try the render bitmap tool tip even though this means going back into the model and then back out to my sheet layer but its still clunky and less than ideal. Just to re-state the issue that I have on a daily basis. If I make modifications to the model and then go back to my viewport it often renders black. I'm using a custom style in all these cases. Making tweaks to the custom style sometimes forces a proper render. Switching to Open GL has occasionally worked but its less reliable. Closing down the file and re-opening can sometimes work too. But the most sure fire method seems to quit out of VW and re-open the file but obviously this is really frustrating and time wasteful. I really wish that Nemetschek would address this. I'm using VW2018 SP2.
  4. Yes. I had hoped that 2018 would see this solved but after not having the problem it now has come back. The only reliable but irritating solution I've found is to quit out of VW and restart. I've tried all the other suggestions : editing the style/ toggling cache off and on and I haven't seen a reliable pattern to suggest that any of those action resolve. Its really a very annoying bug when you're rendering a viewport multiple times to see changes to the model. BTW I use a custom render style.
  5. Generally i've found that the process works well although render times are very long. I've had to split up my model onto different layers ( and selectively switch these layers off/on) as too often the render failed because of model complexity. Switching off soft shadows on light objects helps tremendously as well. I'd agree with previous comments about batch renders and more information about the render progress.
  6. Grass shader rendering difficulties

    Better late than never! Many thanks and I'll take a look next time i open that file.
  7. Thanks Iskra for the reply. I'll take a look and get back with my findings
  8. Hi. I've been super excited about this feature but can't seem to receive the cloud link. I'm an active VSS subscriber using VW18 Designer. I process and save in the cloud, check the send link but never receive one. Also the jpg renders aren't using the custom render settings I have applied. Am I missing something in the workflow ?
  9. Apologies - i've only just seen this reply. Thanks for the tip - i'll see if that makes a difference.
  10. HI can anybody help me? I'm having issues understanding why i can't get a grass shader to render correctly on a site model. I'm using a custom render style with grass checked in the options but it always appears as a flat image rather than as grass blades. The site model is set as a 3D mesh solid with the grass shader applied as a texture. I've tested the grass shader on a smaller site model mock up and it works fine - but not on the larger model. All things are equal so what am i missing!? Files attached showing test screenshot and main model. Using VW2017
  11. I'm having similar issues with VW 2017 Sp2. A custom render style in a viewport renders ok first time round but when I make a change the same viewport then renders badly - usually to a black viewport. The only way I seem to be able to effect a proper render is to quit out of VW and reboot the app. I've tried applying a different render to the viewport to see if that will refresh/ also close the running file but neither approach works. This didn't happen in VW 2016. Any suggestions....
  12. I'm having issues importing manufacturer product RVT files from a BIM store. The files open ok but there are no textures, just class texture objects. i can't see a way of bringing in the respective material library. From the same place i've brought in a rfa file and that seems to work fine with the objects rendering correctly and when i look in the Resources Browser there are attached records. Can anybody share any tips on how to do this/ resolve please

 

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