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Posts posted by Kevin Allen
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Does the texture on the deck have 'cast shadows" checked off in it's definition? Possibly you are using the default instrument color (black) on the stage deck?
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23 hours ago, milezee said:
@Christiaan just tried the Nomad app on my android device, pretty useless to be honest, app crashes every time using the AR viewer. And viewing the 3d model is ok, except when you click the set view button it puts the model on some strange axis, really bad app as it is right now, hope to see work put into this and improved, so much potential for showing clients quick 3d snippets of work 🤔
How big is your original file. I work in iOS, but I gather everything is the same. I've had minimal issues with the AR and the Panorama, and my issues were operator errors.
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Thanks, I searched hospital not medical, still not what I necessarily need.
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I know I can go to 3D Warehouse, but I'm always suspicious. Anyone have a 3D model of a hospital bed, ideally with some medical gear as well?
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I was going to argue that I think you should be working in scale, but thought you had your preference...
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Sound like the kind of thing I would set in a tool preference, but I don't know of such and option for commands. Does it 'stick' after you create the first VP?
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I think the SLVP defaults to the scale of the Design Layer. Are you drawing in 1:1?
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Edit the texture, choose the Reflectivity shader drop down menu and select glow for the list. From there you can adjust the amount of light the image will emit.
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do the texture have a glow shader?
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It should work like the others, I always have it docked at the bottom left of my screen
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I see this in any number of tools. There really ought to be a class mapping tool that can set universal preferences for uses, documents,, or offices.
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My book
https://www.routledgetextbooks.com/textbooks/9780415726139/
Is a is meant for learning and as a desktop manual.
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If you make a Subdivision spherical primitive, you can readily model the transition.
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It's the corners that give you the look. IRL, I don't think twisting a round rod will give you the appearance you want. I imagine that in your model and in fabrication you'll have to transition from the rectangle to the circle. IRL, the welds can be ground down to make the transition appear seamless. Virtually, I would add a subdivision element to make the transition, of to make the entire piece. That's appreciably more complex modeling.
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My first though is that the original spiral looks like the extrude was a rectangle, so the twist is visible. With the extruded circle, the twist has no visible effect.
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more info?
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Use the Twist option in the Deform Tool. You'll need three extrudes of the square rod. Twist one, and Use Model>Add Solids to put the three together. It might be possible to use one extrude and just twist the one area, but I'd have to check that functionality.
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Were the textures created and assigned in VWX? The Lighting?
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I've Downed this, any leads to where to best learn?
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The Design Layer render is at 72dpi, the SLVP has an assigned DPI, that might be 300. The increase is exponential.
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If I correctly understand, you'll likely need the objects to be symbols. You'll need to create a data record for the object and include the parts and costs. Then you can create a report based on the data record and include on the sheet. You may need to recalculate the report to get updated information.
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@Scottmoore this is a terrific resource and a very reasonable price!
'Glow Texture' - I'm new to it!
in Rendering
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what are your settings for the texture object? In general, a glow texture, emitting light works best behind another solid object.