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Kevin Allen

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Posts posted by Kevin Allen

  1. 22 minutes ago, rDesign said:

    You’ll have to figure out a workflow that works best for you because the ability to import EPS files into Vw is not coming back.

    Does Adobe want to much in licensing fees? I am an Adobe user. Every graphic designer I know uses Illustrator. Every show I do needs a logo. converting in Joe's really good free or cheap website is not necessarily a good option. Exporting from AI to DXF, importing the DXF and rebuilding in VW is fraught with the possibility of errors.

  2. hahahaha

     

     

    This has been a problem for years. There is no easy solution. 

    Create the classes you want

    Insert symbols in the new doc

    edit the symbols to only use those classes.

    insert the edited symbols into a working document 

     

    A script or the Class and Layer mapping command might help, but that command wasn't designed for this purpose.

     

    I think the classes used by VWX were created by PRG/VER and might possibly make sense to those companies, but not to any designer I know.

  3. This is an ongoing issue.It is harder and harder to defend, "features" are introduced and implemented to great hoopla. However, they do not work as needed. Sometimes that is they work as designed, but the design does not match the users' needs. I think this is one reason I have abandoned the Clipcube feature.

     

    It is a problem throughout the program.

     

    As one colleague (he can identify himself if he desires) often states, VWX needs a maintenance release. Apple has done this with MacOS and iOS, one release version does nothing but fix bugs. We need that version.

     

    In the meantime when I hear what if we did this or what if we add that, my thoughts go immediately to what will break?

     

     

    • Like 3
  4. 7 minutes ago, inikolova said:

    Check the About page in the Vectorworks Cloud Services desktop app, it should be on version 13.4.2742. If not, you should see a button to update. This restarts the app. After this, restart Vectorworks and the AI visualizer should work property.

    I have and had the correct version, now I am getting a message about service select, As a beta tester, I thought I had that access?

  5. 21 hours ago, Iainy1961 said:

    @Kevin Allen @JustinVH I tried that. It cannot be this difficult to add an image to a video screen. In gave up trying to an an image. I followed the instructions to the letter. So I tried adding it as a texture and now I can't resize it. Ridiculous. I have altered the pixel size, the scale. Wasted three hours trying to solve this, just put it into Light Converse. Popped right in. Don't understand this at all. 

     

    It has to be a texture. The image fill is only or 2D objects, as far as I know. If it is one screen shouldn't be a  problem, that's part of why I start with existing stock content. I will size the texrture in photoshop ahead of time if required.

     

    If you're using multiple screen objects, then you willed the Landru Design version of the PIO and the Video Tile Command.

     

    Typically you select a 3D object and can assign a texture in different ways, In this case you have to use the OIP and the 3D Options button

    • Like 2
  6. 2 hours ago, NickSolyom said:

    Thanks! I checked your book (page 366) buy my preformatted reports on ly look like this

     

     

    The book was written using a specific release and the Designer Package. Your mileage may vary. Page 303 gives a broad overview or creating a record format and a report. To create the report, you use the Tile Block Record, that might not be the correct name, but there is a record if you're using a stock title block, which I recommend.

    I thought there as also a bit about creating a record and using it to count benches somewhere, but I might have written that for some other purpose.

     

  7. 12 hours ago, Tom W. said:

    Edit the Cell Layout + select the 'rectangle' that surrounds the cell: it's called a 'Frame in Graphic Legend' + you can edit the size of the margins in the OIP to make it bigger/smaller:

     

    If only we could define the specific size of the frame. I use the GL to show scenic symbols and it is a huge PITA to get a uniform size when the GL might be refereeing multiple Viewports.

    • Like 3
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