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Kevin Allen

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Posts posted by Kevin Allen

  1. I would start with a 2D plan using add/clip surface. Probably add an array of Loci for the points on the ground and the top of the tent poles. Convert the 2D Plan or an extrusion to a Subdivision Object. Trace the plan you have

    You have t experiment a bit with the Iterations to get what you want. NOTE: you'll only need an extrusion if you want the tent material to have thickness.


    Then it's a matter of push/pull in subdivision.

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  2. I'm wondering why either through the component definition or a Class override for a SLVP that can't be graphically clear?


    I'm guessing you have (essentially) a study wall with gyp board on both side. I'm further guessing that each side is a different type of gyp board.


    So, could one have a hatch, and one a white fill? Could they have colored fills?

  3. I don't think there is a way to create this automatically, that might be VE, but in show business, most typically with lighting gear we make a key or a legend to show each graphic that represents a different kind of light, and then a text descriptor. This is particularly important, and relates to the issue you describe. Many body shapes of gear are similar, BUT the different lights might have different focal lengths illustrated within the body shape.


    Make sense?


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