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domer1322

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Everything posted by domer1322

  1. I'm trying to add an EIFS recess grove into a wall, and I get a strange result. Can you help ? I copied a sample wall from the main file and made the images I attached. (I added a table just to give some orientation.) As you can see, the EIFS grooves show up OK in the OpenGL render, but when I switch to 2D plan view, the whole wall disappears except for the ends (as seen in the far right of the image). Also notice that the wall has a cap on the bottom end where I tried to wrap the EIFS around it. I attached the sample VW 2015 file. Did I mess up something with various settings, or is this an unsolvable VW software glitch ? test wall.tiff test wall VW15.vwx
  2. thank you all for your help. I'm a bit of an amateur. I did, finally, figure out that the flower texture was part of the site modifier class attribute. However, I don't understand why there should be any texture there at all. If the roadway is above the DTM, shouldn't the DTM under the roadway have the same texture as the rest of the DTM ? Here is the test file (VW 2015), for your curiosity. You'll see I replaced the flowers with 'mulch'. Also ... it still seems to be a bad thing that the "under-the-road" texture is erratic and is only present on some of the DTM triangles, not all of them. PS: I'm proud of my fence and lattice textures .... feel free to copy/use them as you wish. test dtm roadway.vwx
  3. Thanks for the replies .... but .... Alan: I attached a screen shot that shows the roadway is selected, and shows the attributes palette is indicating "by class". Although not shown, the OIP render tab indicates the texture is "by class". HEengineeering: the same attachment shows the result after I set the roadway stations to the surface. It reduced the underlying flower texture to small areas, but did not get rid of it. Thus ... the problem is not solved for me. This is just a test file, but it represents the problems I have on a real park design where a 6 ft wide sidewalk goes around a terrain model. Did I understand your suggestions correctly ? IF yes, do you have an other suggestions ? test roadway.tiff
  4. Kevin: your solution does not work. There is no way to logically adjust the number of points (U, V) and everything I tried had little or no affect. bcd: your solution works well for what I need, as long as the texture is gravel or grass. Thanks a lot. However, there are times when I want the surface texture to be brick pavers, and to have them curve with the path. The solution you gave doesn't align a paver texture (with running bond) to a curved pathway in 3D. Can you offer a suggestion as to how this could be done ?
  5. I've never solved this problem and need help: When trying to 3D model a stone or paved path that is not uniformly the same width, I use NURBS curves to make a surface, then render the surface. However, it always happens that the rendered surface is distorted by amount of vertices on each side of the path. Look at the first attachment and you'll see the diagonal lines going from one vertex to a corresponding one on the other side. At point 'A' they are reasonably close and the texture is not terribly distorted. However, at point 'B' the distortion is very bad, as I show on the second attachment using a brick texture. How do I add vertices, or get the diagonal lines to "line up" perpendicular to the path, so the distortion is acceptable. (I find that some distortion when using stone gravel textures works OK.) Is there a better work-around ?
  6. Can someone tell me how to fix this ? .... look at the image and you'll see my roadway in white, and the roadway height is set to 10". Thus, the plane of the white roadway is 10" above the DTM and you can see underneath to view an odd texture (in this case, flowers). If I set the roadway height to be 0, then I can't see the flowers, but the roadway is interrupted by the DTM intermittently, according to the contours. I can set the roadway height to be something like 2", but then I'll see just a tiny bit of the flowers underneath. I checked both the DTM and the roadway and both of them have texture set to "none". I can't explain why it is showing up as 'flowers' instead of bricks, or asphalt, or any other texture. Changing the DTM or roadway texture does not change the flowers. Any suggestions ? one odd thing: if I take a "snapshot" of the DTM, the entire snapshot is given the flower texture. I can change the snapshot to other textures, but this isn't a good work-around if I want to make other changes to the DTM.
  7. JimW: thank you very much for your prompt and accurate reply. Now I can upgrade to 10.11 and also do my taxes ... yippie !
  8. thanks .... but ..... I can't find the right statement in the Knowledge Base. The answer given in the posting by JimW on October 21, 2016 IMPLIES that VW2015 will work with El Capitan, (OS 10.11.xx) but it does not explicitly state that they are compatible. Can anyone else give me a definite answer ?
  9. I'm currently running VW 2015 on a late-2012, 27" iMac using Mac OS 10.10.5 Yosemite. Unfortunately, I downloaded TurboTax 2017 and it won't open using Mac OS less than 10.11 El Capitan. I don't really want to upgrade, but the most important factor is Vectorworks. Will VW 2015 sp5 run completely OK on Mac OS 10.11 El Capitan ? Also ... if I am forced to upgrade to mac OS 10.12.xx , will VW 2015 work with that version as well ?
  10. YES ....sort of ..... I'm not sure if you would call this 'automatic' but I do this for fences. I have a symbol with both 2D and 3D elements for an 8 ft long fence segment, then draw a path, then select both and choose "edit > duplicate along path". That works well. However, I've never figured out a way for the 3D element to go up and down with the slope of the terrain. The horizontal portion is always horizontal and doesn't match the grade slope (unless the grade is flat). Also, if the line has a segment that is not a multiple of the fence segment (8ft) some custom fixing is needed.
  11. Is there any way to change the image of a texture in the resource browser ? I am frustrated by several default files for textures that show stone textures for the preview image in the resource browser and there is no way to tell what the actual texture looks like by seeing the tiny image in the resource browser. I attached an example .... notice on the left is the image of the actual texture, but there is no way to know that by looking at the image in the browser.
  12. one  more thing, on a different subject.   About 2 years ago, on the forums, I reported I could not open VW 2015  because it gave me a dialog box "requires activation by the internet".  At that time, you said to ignore the message and just keep clicking the "try again" button.  That worked.    However, without explanation, it doesn't work anymore.  I can open VW2014, but not VW2015.  This behavior occurs on my MacBook, but I do most of my work on my iMac.  Both versions open just fine on the iMac.   Is there anything I can do to get this working on my Macbook again?   (Today I clicked "try again" over 40 times without success.   I am certain VW2015 is not running on my iMac while trying it on my Macbook.)

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    2. domer1322

      domer1322

      my late 2010 Macbook Air is on OS 10.10.5 and VW 2015 is using Service Pack 5.     I tried upgrading the MacOS 6 months ago and found it caused problems unrelated to VW, so I used time machine to restore OS 10.10.5.   Perhaps you might be on to something about the Mac OS, but I don't know how to change it because the newer MacOS caused massive battery use and slower website performance.  I don't want to mess that up again.  (I actually bought a new battery, and after installation realized it was the change to new OS causing the issues.)

    3. domer1322

      domer1322

      OK ....   thanks

      before I try the full reinstall ....    can I do it by simply deleting the program application (without deleting all the associated files, like libraries, plug-ins, plant database) and then copy and paste the application off of my iMac into my Mac Book ?

    4. PVA - Jim

      PVA - Jim

      This is possible, but runs the risk of keeping elements that are causing the problem in the first place. I reocmmend making a copy of all customized elements, moving them off to a separate folder on the desktop or in your documents, then doing a full reinstall and see if that resolves things first. If that works, then shut down VW and replace the various backed up elements after to make sure the issue does not recur.

  13. Jim:

     thanks for looking into this.  Here are the two files, used together to make the animation that has the line and tree "chop off" problem.   I think I've noticed the "tree chop" problem on other files I have done.  As stated before, they are very large.  Please don't laugh at my non-standard naming for layers/classes, I am an amateur at this .... (now retired).  Anything that has a name including 'rpm' in the title is my way of saying that I made it myself.

     

    For what it is worth, this building is now being built, after 12 years of cake sales and golf outings to raise money.  I built this CAD model for the non-profit to use.

     

    While I'm at it ....   now that I'm retired, I don't make any money using VW but I would like to keep using it for charity groups, churches, etc.     Is there any way I can get a discount for upgrading it ?   Right now I figure in a few years I'll just have to switch to SketchUp or some other cheaper CAD program .... but I don't want to.

    GBVC_ver_21_site_with_referenced_Bldg.vwx

    GBVC_ver_22_Bldg_file.vwx

  14. Jim: I would be happy to send you the file, but there are some complications. The main file is a site with DTM and is over 120 Meg. It uses an external reference file for the building, and that file is over 200 Meg. Both use VW2015. I don't know your email address, but even if I did, how could I get these large files to you ? I attached a still image to give you some idea of what I have modeled. Site_from_SW_RW.pdf
  15. I attached a "grab" image of an animation where there is a very fine vertical line exactly in the middle of the movie window (look at the upper roof). Interestingly, the fine line also chops off the edge of a tree. As the movie continues, subsequent frames restore the edge of the tree, but the line remains, always in the center of the image. The animation is an OpenGL rotate 360 deg, 30 secs long, with quality set to 'high'. The line occurs exactly in the middle of the rotation axis. I do not see this line nor the tree cut off using RW. However, RW seems to always yield an offensive moire pattern in the bricks. Also, the tree in question is a default image prop tree from VW, and the same thing happens to other copies of the same tree (and other trees). I have another tree from a different source "VBPlant" and it does not chop off. Can anyone explain this ? ... or better yet, tell me how to avoid it ?
  16. Mike and Markdd: Thank you so much ... that solved it. I guess that "cast shadows" check box on the texture was another obvious feature that wasn't so obvious to me ....
  17. If you look at the attached image, you'll see a problem that has perplexed me for years. How do you put a light object inside a light fixture, then realistically show light emitting from the fixture that doesn't show the structure of the fixture ? In the image, I have a street light casting shadows from the light structure, but in real life, it never casts shadows like that. I know I can make the light fixture with a transparent texture and the light goes through it, but then I can't see the fixture. I also know I can set the light to not cast shadows, but then it doesn't act like a real light would do (it wouldn't cast shadows on anything). Is this possible or should I give up ?
  18. If you look at the attached image, it shows the same wall corner with quoins, rendered in OpenGL (left) and Final RW (right). Notice that both textures make a shift in the brick joints. Thus, I can render it with the joints lined up in one render mode, but if I switch modes, then the joints no longer line up. This is NOT a matter of using "world origin" since I tried it both with and without that checkbox marked. Also, notice in the left image the horizontal joint seems to be skipped for every 6th course. I am primarily interested in getting the horrid joints lined up, but notice the vertical joints also shift. Can anyone tell me how to fix this ? Is it fixable ?
  19. thanks for replies ...sounds like there is no solution. I usually think these things are operator error. Benson: I have also had the "duplicate DTM" error that perplexed me, but this time, that is not the case. Glad to know I'm not the only one .... guess that only happens to each of us just once. Also (J Wallace): I also find texture beds very tricky .... but is there any other way to use a Google Earth image for the site model with contours and showing 3D elevation changes ? Also: does anyone else notice frequent crashing when trying to render large sites using 3D extruded contours setting ? It happens to me so much in both Open GL and RW that I no longer even try to use 3D extr contours and always use 3D triangles.
  20. Can someone help me with this .... when I make a texture bed on a DTM site model, they frequently show "interference" in 3D views, much like you get when two objects occupy the same plane. It also appears as if portions of the underlying site DTM are "poking through" the texture bed. I can fix the problem by going to the OIP and adjusting the elevation of the texture bed by a few inches above the DTM, but then the 3D image looks like it has a "floating carpet" above the DTM, instead of mapping perfectly to the surface. How can I get the texture bed to map precisely to the DTM ?
  21. Zoomer ... thanks for the reply. However, it seems there is no easy answer here (as I suspected). Can anyone else recommend the best way to import 3D geometry (and textures) into VW 2015 ?
  22. I ask for some simple advice from you seasoned pros out there ...... i have a very large file of a museum building that I've been working on with the intent of making it suitable for photo-realistic 3D renderings of interior spaces. The building owners will soon hire a museum exhibit designer, and it seems likely that the designer will not be using Vectorworks. I intend to import their 3D design exhibits into my 3D museum building, so that I can show how well the exhibits work with the building. Here is my simple question: if I could dictate what software the exhibit designer uses (other than VW) what software file format will be the easiest to import into my 3D model ? Important point: I'm using VW 2015, so a Revit import is not possible. As you might expect, I want to import their work "as is" without having to re-generate solids or apply new textures or have to break the 3D files into a million polygons. What do you think will work the best ?
  23. is there an easy way to simultaneously change every cabinet door pull in a kitchen cabinet group ? That is, I might have a dozen different kitchen cabinet plug in objects, and if I decide to change the style of door pull, I have to go back to each cabinet and change each one in the 'settings' OIP. There must be a simple way to change all the door pulls or handles easily. Please someone tell me ....
  24. it worked ... thanks. The key thing is that the OIP field for "section Line Instances" is only found when the section viewport is activated. I was always looking for something when the plan viewport was activated. When I'm looking at the plan, there is no option for "section line instances". Thanks again ...... I knew it would be easy for someone who knew what they were doing.
  25. this should be an easy question for someone who knows what they're doing ..... I have a 3D model, and I used the menu command "View > Create Section viewport..." to make a section viewport on another sheet layer. The section line marker shows nicely on the design layer where the 3D model is, but on the section viewport sheet I can not get it to show up. I checked the viewport settings to ensure all the classes and layers are turned on, as well as the "project screen objects" and "display planar objects" are both checked. This ought to be simple ... but I'm puzzled. Help please. (incidentally, I can use the toolbar to make a "section - elevation marker" that shows nicely in both design and sheet layers, but I figure there must be a better explanation.)
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