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mike m oz

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Posts posted by mike m oz

  1. Are the existing windows Vectorworks Window objects or are they Symbols?

     

    If they are Vectorworks Window objects use the command Update Plug-in objects in the Utilities sub menu menu in the Tools menu.

     

    If they are Symbols edit the Symbol to see if they are Vectorworks Window objects.  If they are then update them.

     

    If they are Symbols that are not Vectorworks Window objects then you should be able to Class the individual 3D component parts.

     

    Also check to see if the shutters have been modelled separately.

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  2. You control the appearance of the different components of the Window object by Classes.  

    • Create a unique Class for the external or internal shutters, choose the colour you want (or the texture you want) and set the Class properties to Use at creation.
    • Then assign that Class to the external or internal shutters in the Window Settings dialog box.

     

    Window Classes.png

  3. It is not a bug.  It is working as designed (WAD).   Dimensions are not a global preference.  They are a file preference.

     

    When you set Dimension preferences you are only doing it for the active file.  If you want those preferences to become a default for your work you can only do it by saving those settings as part of a Template file.  To 'recall' them you then need to use that template file as the 'base' for the new file you are creating.

     

    Or you can create a unique 'Dimension Style' and then import that.  Easier to incorporate it as part of your 'template file'.

  4. After making the changes you want to set you need to save a Default Template file and then select that as the base for your new files when you create a new file.  

     

    The Template file doesn't need to be named Default.  It can be named anything of your choosing.  The important thing is that you set it in the pop-up list when you create a new file so that it is the one that is used.

  5. Zoomer, Texture seems to be a more common generic term in usage.

     

    I've always understood a shader to be a machine generated texture pattern and a texture map to be an image based texture pattern.

     

    Materials as a concept makes sense but only if you start talking about components of objects and defining their appearance in plan view, 3D views and sections in both linework views and rendered views.  Also their properties in terms of energy analysis, weight, strength, etc.  In Vw.  Isn't that what we tend to do with Classes? Classes are the what in Vw with materials being one of the what classification systems.

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  6. The Classes you are using for your objects become Container Classes when there are objects that are complex and have different Classes used for their components.

     

    The None Class needs to be visible at all times and in all Viewports.  Your visibility problem exists because you are trying to use the None Class to control visibility of objects or object parts.

  7. If you are doing a building model workflow then all of your annotation for views generated from the building model, including plans, should be in Viewports on Sheet Layers.

     

    If you have 2D only drawings, such as details, on other Design Layers then you can choose between annotating on the design layer or in the annotation space of its Viewport on a Sheet Layer.

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