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zoomer

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Posts posted by zoomer

  1. 11 minutes ago, VIRTUALENVIRONS said:

    You can correct the initial cameral clipping under the Project Menu,

     

    Yes.

    And in the past I had to do that each time after an import.

    Either my camera viewport was clipped or even showed nothing

    (when the model was also slightly off from origin) and I thought

    the import failed 🙂

     

    But I think that got much better since FBX scaling options and such.

  2. Als erstes mal in den Windows Einstellungen schauen dass VW oder generell

    explizit nicht in irgendeinem Energiesparmodus läuft.

    Dann schauen dass VW auch die GPU und nicht nur irgendeine potentielle

    CPU onboard Grafik zugewiesen wurde.

    In der GPU Treiber Software kontrolliert man das ebenso.

     

    Dann die GPU Treiber. Ich habe eine AMD GPU und fahre mit dem AMD Creator

    oder Pro Treiber mit und VW, Bricscad Modo, Blender, C4D bisher gut.

    Allerdings hat der seit 2 ca. 2 Jahren kein Update mehr bekommen.

    Ansonsten, 32 GB VRAM hört sich nach Pro GPU an, hat ggf. by default

    einen speziellen Pro Treiber der VW nichts nützt.

    Dann wenn möglich mal den neuesten Gaming Treiber testen.

     

    Wenn es aber bei VW 2024 bis SP3 noch gut war und erst seit SP 4 auftritt,

    würde ich mal direkt an den Support wenden.

    • Like 1
  3. C4Ds beloved standard unit is centimeters.

    In VW I usually work in meters.

    But AFAIK a VW send or export will result in a millimeter C4D.

     

    Maybe that can cause such camera clipping issues.

    In the past, not sure if before VW or before VW Exchange, I was used

    to always have camera clipping issues with imported geometry in C4D.

     

    Could be that I had the whole geometry off scale sometimes but more likely

    (like in Modo) only parts like camera sub settings or texture sizes seem

    to miss the scaling.

     

    I also export the first C4D.

    But through the last years I was very happy to have a reliable and lossless

    Exchange for design changes in VW.

    So I could not live without "Send to C4D"

  4. If you need RW Rendering, Cinema Render Engine is needed and I am not sure

    if it is a good idea to try to pull it out in general .....

     

    I noticed that lately Cinerender stalling too here, but not every time.

    Usually for me it stalls "checking license" ....

    And am not sure if you can really trust the loading screen infos.

     

    I haven't even installed VW 2024 so far on Windows. So I do not know

    how long it starts. But generally VW for me was always one of the

    slowest starting Apps.

     

    In an office in the past I was told, first you boot your PC, start your CAD

    and then you go and grab your cup of coffee ....

     

     

    • Like 1
  5. Great !

    And good to know.

     

    But when you do some VW changes and try an Exchange by send to C4D,

    I assume C4D won't react again.

     

    So at least, by your last experiment, it looks like the C4D File version that VW up to 2024

    exports, is still compatible with my old C4D R21.

    Which is great.

     

    But why at all doesn't VW/C4D Exchange work anymore.

     

    And why do we both seem to be the only persons on earth experiencing this problem ?

  6. 1 minute ago, Valery said:

    @zoomer Still no effect, when i've recently opened VWX2022 with C4D R21 and tried again...
    Let me check thread you've sent before

     

     

    Thank you very much for testing.

     

    But would VW 2022 work with R23 ?

    (In case R21 was too old for me)

  7. Just now, Valery said:

    Okay, so will try it now manually. thank you!

     

    But please also try to export as C4D.

     

    I am pretty sure that should work.

    But it would be interesting to know if not.

     

    (Beside, VW's FBX is pretty good and works great for imports in a lot of 3D Apps.

    Also I never noticed much if any quality difference between c4d or fbx exports

    to C4D)

  8. 8 minutes ago, VIRTUALENVIRONS said:

     Newer Versions of VW's won't export to past C4D R-21.

     

    Does this on the other side mean that R21 can still read/exchange with VW 2024's C4D exports ?

     

     

    5 minutes ago, Valery said:

    Currently i use
    Vectorworks 2024 SP4
    Windows 10 x64
    Cinema4D R21, R23

     

    And on another thread I can see you are using Windows, not Mac.

     

    As said, VW 2022 and C4D R21 worked, at least on Mac.

    If C4D too outdated for VW'S exports ... and that manifests on Windows a year earlier than on Mac !?

     

    If C4D R21 does no more work with VW 2022 for me,

    maybe it makes "sense" that R23 does also no more work with VW 2024 for you ?

  9. 3 hours ago, Tom W. said:

    But imagine the Wall Closures interface if you had three different wall build-ups within the same Wall object + wanted to punch a Door through all three of them...?

     

    Interesting Point.

     

    I am sure that I would definitely not be able to use a Wall Closure dialog that is more complex than the current ...

    • Like 1
    • Laugh 1
  10. 5 minutes ago, Tom W. said:

    Is the only advantage of using the second mode over the third mode that if you want to move multiple selected objects by dragging them you don't run the risk of resizing them by accident?

     

    I would have to test that all again.

    I don't even really know what Mode 1 or 3 can do or are meant for.

     

    What I do is usually to move or copy 1 or more things and I may resize (move an edge) of a single

    rectangle, extend a Wall or other PIO.

     

    For everything complex multi object editing I use the Modify Tool.

    Like editing multiple DTM source polygons at a time, or editing Slab boundaries and such.

     

     

    Maybe I just don't do any sophisticated things in VW 😉

    • Like 1
  11. 17 hours ago, Tom W. said:

    Does anyone actually use 'Disabled Interactive Scaling Mode' or 'Single Object Interactive Scaling Mode' for the Selection Tool?

     

     

    I do no more remember what the reasons was but at some early point of my

    VW career I decided that Selection Mode 3 is not good for me and since

    years, I only use Mode 2 !

     

    I think it may have to do that the extra snap markers were disturbing,

    unreliable or not consistent between object types.

    And that it my lead to accidental geometry edits, when I usually just want

    to move or resize things in a basic way.

     

    And when I do need more complex edit options,

    I double click on the object and use Modify Tool anyway.

     

    But the last years,

    Selection Tool in Mode 2 did everything I expect from a Select/Move/Drag Tool.

    I never missed something.

    • Like 2
  12. Usually I do a standard export to C4D from VW.

     

    So that I can save it to a proper location instead of having it in any arbitrary temp folder

    and AFAIR i was able to set C4D to its default "cm" units, which won't get lost after

    further exchanges.

    And usually I start cleaning/setting up at that point, like sorting my VW Classes in C4D's

    Layer list, assigning Materials to C4D Layers and such stuff.

     

    After the next changes in VW I start to use Exchange by "Sent to C4D".

    And I will have C4D already open and my initial C4D file loaded before I "Sent to C4D".

     

    What should happen is that, after VW sends,

    (C4D starts if not already open)

    in C4D a popup window opens with the usual options and it will refresh/load in

    new or changed geometries and new materials.

     

    That was how it always worked.

    And with my last attempt a few years ago it did work that way - on Mac.

    But C4D Exchange did no more work on Windows for me.

    What ever I tried, C4D did not react after I "Sent to C4D" from VW.


    So basically what you experience.

     

    But I asked on both DE and US VW Forums and it seemed that nobody else

    was experiencing that problem.

     

     

    My last C4D Version is R21 and I think it was with VW 2021 or VW 2022.

     

    Initially I thought my C4D version may be too old, in a way that VW's Cineengine

    sends a C4D file format that is too new and no more compatible with my old C4D.

    But Exchange still worked flawlessly and lossless on Mac though.

     

     

    I wanted to do my C4D Renderings on the faster PC at that time but the job got

    a nightmare because for each Exchange I had to take over the VW and C4D Model

    to Mac, do the Exchange, care about some path problems between Windows and Mac

    before I could go on working and rendering on my PC. 

     

     

    So can you please give some more information about your hardware, operation System

    and VW and C4D versions ?

  13. 4 minutes ago, line-weight said:

    Is it that your negative prompt needs to be "red color" rather than "no red color"?

     

    🙂

     

    Probably ?

     

    I am doing hard enough mimicking English ....

    And now even needed to adapt to that sensitive creature ....

    • Like 1
    • Laugh 1
  14. 9 hours ago, EAlexander said:

    You can use color as a negative prompt. 

     

     

    That did not work for me.

     

    Creativity 0% keeps the geometry (mostly, beside some dents in the facade and such)

    but VW 's AI has a tendency to change or add a color.

    (For reasons I do not really want to know)

     

    In my case, offered was a shaded perspective of an industrial building with silver anodized

    facade panels. And that was wished for in prompts.

    AI decided that one of the building volumes needs to be red instead.

    Negative prompt "no red color" didn't prevent that in my case.

     

    I think with 0% creativity, AI gets angry and somewhere changes a color arbitrarily.

    I see no color experiments if I give him 100% creativity - and it gives much better images

    overall,  just that then it has nothing to do with the design/geometry of my initial

    image proposal .....

     

     

    • Laugh 1
  15. 2 hours ago, unearthed said:

    Do you have access to Acad or Bricscad, or any dwg editor so you can clean incoming files?

     

    I have.

     

    But if not, it is always worth to bring the DWG in by a shuttle file for examination

    and run VW's Purge Command. And add a Prefix to ACAD Layers when importing

    to get ordered Classes in VW.

     

     

    3 hours ago, unearthed said:

    Make sure your raster files are not at greater pixel densities than your display of them, e.g. 300dpi versus 600dpi. I sometimes degrade high-res imagery, or run a monochrome set for my own use.

     

    Images and Textures or most times the biggest part of file size.

    So beside using wise resolutions, Purge also helps to clean up Resources no more in use.

     

     

    5 hours ago, Chame_liam said:

    One other specific thing that I'm interested in is any modelling tips to keep file size down. I have one particular project at the moment that is requiring more accuracy on the drafting end than anything I have ever worked on. It's an entirely custom build on a super short time line and there's no time for mistakes. So my modelling has been super detailed so I can be as confident of not having fabrication issues as possible. But some of these models are ending up at more than 200mb.

     

    Avoid loading in complex Meshes, especially curved geometry.

    In some cases it may be worth to rebuild these or parts of it by VW Solids.

    Use Symbols wherever a part is used more than one time. Use nested Symbols

    for variants. (E.g. a seating combination Symbol (1 table Symbol + 6 chair Symbols))

    Do as much complexity as possible already in 2D , e.g. for Extrudes, instead of

    later Add/Subtract Solid operations as those may tend to degrade roundings.

     

  16. Better whole VW Files should be universal.

     

    Like DGN

    (or even DWG - although having versions !)

    OK, if you are using latest IFC features that an older version did not support

    it may be a bit lossy in exchange. Such things can happen even in Blender.

     

    Just a warning, that saving could lead to some data loss but being able

    to open a file and show its geometry and data would help a lot.

     

    I also keep 3-4 Workgroup Library Duplicates on disk.

    Basically untouched since 8 years. Just that I migrate a copy each September ....

  17. 46 minutes ago, Jezzer said:

    I do not have access to  any file menus, everything is blank on top.

     

    I wondered about this too.

     

    I read a lot of people missing their Menu in the past - which I never had.

    Solution was to close the laptop lid - but I have a desktop anyway.

     

    Now with 14.4 I saw that too.

     

    But I realized beside the Apple in menu there was still the VW entry (only)

    So I clicked on that and my whole VW menu reappeared.

     

    And I see the same for Bricscad.

    Looks like Apple did a critical change or just created a bug in 14.4.

    • Like 1
  18. Something went deeply wrong here.

    That file is not realistically editable in DWG. Everything lags terribly.

     

    I see only one Block.

    Looks like all fillets got tessellated.

     

    5 hours ago, Magic_4_Forum said:

    I imported the connectors made them into symbols but as each connector is made of around 2-3thousand nurbs surfaces

     

    Seems like this is the problem.

    I think you need to rebuild this with VW Solids from scratch or find a better geometry source.

    • Like 1
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