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Posts posted by TomWhiteLight
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I can control universes up to 256, What console are you using?
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Can you share the file?
Data Vis is probably your best bet but won't work with the title block.
However you could place an object with a record on the sheet. -
Only Braceworks will write the point load (force) data to the Hoist object.
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Hi Hamish which version of VW are you using?
If you make the trusses a Hanging Position before you rotate them then this should work fine.
If you make the trusses a a HP after you have rotated them then you should still get a wireframe appearance of the truss object.
If its truss symbols you have imported or created then these would have to have a 2d component prior to making a HP.I am using 2023 SP2
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Thanks Pat excellently explained!
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Have you tried Class and layer mapping?
If you have used symbols fro the content libraries then you will notice that all of the parts belong to a class called 'Lighting-Incandescent'.
The class the lighting objects themselves use can be dictated via Spotlight Preferences you could utilise a class called 'Lighting-Units'.
"-In VW, I've edited the symbol so all parts of the light are class '0'. When I insert a bunch of examples of that symbol in the drawing on class 'Lighting-units', things behave as expected: if I turn off either class, all the symbols disappear."
This depends on what class the lighting objects themselves are. The class that owns a lighting device (Think of it like a container) takes precedence.
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What I'd like to be able to do is this:
1. Have the truss cross symbol able to turn into x4 Burgers and have those burgers each have data I can attach for counting purposes
Yes thats correct, It will do this.
2. I'd like this function to work for any structural member (namely my pipe symbols and I-Beam symbols)
Yes thats correct, It will do this. Your symbols will have to be truss objects or you could use the Spotlight Plugins to recreate these.
Wil this work by...?
1. I believe I can accomplish this by making the symbol myself and setting the offset appropriately, but I'd like to hold off on this if it's already a feature.
Yes thats correct, This is the current workflow, offset as required.
2. Can I fake this by somehow turning my pipe and I-Beam symbols into truss?
You can convert symbols into truss objects by either attaching the truss record or using the Braceworks Convert to Truss Command.
There is a webinar that goes into custom truss in greater detail...
https://university.vectorworks.net/mod/overview/view.php?id=4325
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Can you post the Vectorworks File that you are trying to send?
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I had this issue when migrating from an older version of Vision, try a repair or fresh re-install.
Any further issues, contact tech support directly. -
In Document Settings - Spotlight Preferences, you can automatically assign the class of lighting devices based on a field of that devices data.
For Example 'Purpose'
Then a light with the purpose 'Wash' will assign itself to a class called 'wash', You could then use the Select Similar tool to select all objects in that class (All lights with the purpose wash).
The visualisation pallatte will sort by name and in the absence of name it will sort by channel number and display purpose information.
This workflow is some thing we are looking to improve very soon.
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Just playing with this.
So the modify lighting device colour does not affect the 3d geometry which we need it to.
Have created class and assigned geometry in symbol as you did.
I noticed that the lens geometry has the default instrument texture applied, please remove this.
The glow texture that you create must also be set to receive its colour from its object attribute.
Here is a file...
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Hi Tom,
Can you select the schematic and click update? Does this resolve your issue? Can you post the file?
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Yes,
So we created schematic views to achieve what you are trying to get done. I would recommend keeping all 2d/3d geometry aligned and using schematic views to generate offset 2d graphics of where the lights are located (Schematics can be moved around).
If you don't like schematics you can use multiple viewports to achieve the same effect.
Best wishes
Tom W
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LED Batten/striplight Glow is not supported yet. I often add the glow texture to some geometry and use class control to effectively turn striplights on and off.
We are improving this workflow and we are listening to your requirements, In the 2023 release you can now run way more than 8 lights in shaded mode. We will be continuing to improve shaded mode to support lighting devices.
@markdd had a fantastic idea to use data vis to add lens glow to lighting devices, this can be seen in action in the parasolid webinar on the university.
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You will need to scroll down in this list. But the generic folder is the place to look.
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You will get more realistic results in Vision and if you are on VSS or subscription you will get 4 universes for free.
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I am sure lots of other people on this page will have tips.
I prefer a noisy haze in my Renderworks Background and I don't have anything glow brighter than 300. I would leave the size at 1, not that it makes much difference.
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This might also help...
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Are you talking about LED Tape?
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No, The fixtures are real world sized, you would need to do this in Vectorworks prior to export to vision. You can replace the fixtures in vision for smaller and more compact units. I would not recommend scaling manufacturers content as it would no longer be accurate.
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So in the file export MVR dialogue you have the option to specify GLTF. It does not export a GLTF file format.
There are plenty of other formats for exporting 3d models that you should be able to open in blender.
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Vectorworks not publishing channel and circuit numbers to pdf
in Entertainment
Posted
Hmm thats weird, It could be that your pdf reader cannot display that font. In the export options try rasterizing the text.