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Boh

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Posts posted by Boh

  1. 11 hours ago, Tom W. said:

    My other question: is there a trick to get the Frame Members Sill to display with a different texture to the Jamb/Head? Or they are all on the same class + that's it?

    I'm afraid, as far as I'm aware, all frame members are controlled by the same class.

  2. 1 hour ago, Michael H. said:

    In WinDoor Settings, Detail Levels tab, uncheck 'Auto generate Detail Levels for Top/Plan view', then select which 3D part to show for Low, Medium or High levels.

    Yes it's this details level setting. 

    • Like 1
  3. I'm not sure why the wall sill isn't showing in 2D. I thought maybe you had no sill projection but the 3d view shows there is one. I'm not having this issue. This is a Windoor on my machine:

     

    image.png.fa9b8d2b851bbc18cf5b39d0764cd03a.pngimage.png.7c5fa8897d52b67e5a0a366eb308cc9b.png

     

    I could have a look at your file if you want to post it.

     

     

    • Like 1
  4. 9 hours ago, barnaby said:

    Hi, I'm not sure if I'm getting the same problem, when I am inserting doors & windows with glass in them, I am getting random rectangles drawn on the floor right next to the object, as shown in the attachment, could this be part of the same issue?

    This might be the Direction Arrows setting in the OIP. In top / plan view awning windows will show up a rectangle next to the window to show where it is opening. I usually have these set to hide for 2D.

     

    image.png.91f36ec746362c5d831a4075245d8ee9.png

  5. You can attach a record to all the symbols in a selected RM folder via the tools menu.

     

    This will just apply the default record field data to the symbols. If you want to change the record info for these symbols from the default you need to right click on a symbol in the rm and select “attach record”.

     

    Select the record and click on the edit fields button.

  6. You can’t lock classes but you can lock any object. I have my slabs on the same layer as my walls and often lock the slab so they don’t move accidentally. It also means you can select all and “move to front” and the locked slab will stay behind everything else, just where you want it. 

    • Like 3
  7. Hey Federico.

    48 minutes ago, Flair-Studio said:

    If you start editing the single keynote instances they start duplicating as the existing remains while the changes result in a new keynote. This can be a bit messy since it is not possible to edit the key note legend. 

    You can edit the notes via the keynote legend. Double click on a keynote legend and there is an option to edit the notes. This will edit all duplicates instances of the same note linked to that legend.

     

    Also, in vw 2021 and vw2022 the notes manager has been developed a bit so that when you edit a keynote callout vw should ask you if you want to update all instances of the same note as well asking you if you want to update the note in the database it is linked to. The notes need to be linked to a database for this to work.

     

    50 minutes ago, Flair-Studio said:

    I started putting together a database but for now it is limited to the general notes and not yet to the single drawings, possibly with databases there is more control on the content?

    I'm not sure what best practice is here. I have a "Master Notes" database from which I take a lot of notes from but then usually edit the notes to suit the project I'm working on and then add the notes to a project specific notes database. That way as I go around and annotate my drawing I can quickly add the revised notes to the drawings. I make sure all keynotes are linked to the database so that if I update one, all of the duplicates will update with it.

    • Like 1
  8. The legend is listing all the keynotes that have been assigned to it. To remove a keynote from a legend you need to find the keynote and either delete it, assign it to anther legend, or turn it into a normal callout.

     

    If the keynotes have duplicate copies assigned to the same legend then you need to find all the duplicates.

     

     

    • Like 2
  9. Another, possibly better, but with it's own limitations, technique to repeat geometry over a number of levels in a multi story building is to use design layer viewports instead of symbols.

     

    I have used this successfully and haven't had the issues with wall heights. To do this you create a "base plan" and then create dlvp's of it, one for each repeating level. I would suggest putting each dlvp on it's own design layer and use the design layer elevation to control the height of the geometry so that the z height of the actual dlvp can stay at 0 in relation to it's dl.

     

    Ask for more detail if you are interested in trying this out.

     

    Cheers

    • Like 1
  10. 6 hours ago, line-weight said:

    Presumably the section line itself still has to have certain end points though? Or do you set it as a kind of invisible line that you can snap to?

    Yes the section line itself has to be the same for every defining section line. Ive used the data tag technique where I wanted to have the marker off the line due to crowded annotations so haven’t had to fiddle either the line

     

    I agree with you re viewport naming. Vw should have a better way of naming vps that use the sheet no, drawing number and drawing title. I rely heavily on a script to rename vps for the very reasons you outlined in you post above..

  11. 8 hours ago, Tom W. said:

    Is there a way to show the standards folder in the RM so I can simply drag resources into it like I do with my favourites?

    I can't find a way which makes me wonder what the "Standards" folder is for specifically? The other folders contain default content that various tools can draw on. What tool uses the Standards folder?

  12. 4 hours ago, Tom W. said:

    Having a dedicated Standards file just makes the process easier + quicker because the file is automatically there in the drop-down + will contain every class under the sun.

    This is what I do  and it's a great way to keep your class standards tidy.

     

    4 hours ago, Tom W. said:

    It'd be nice if there was an easier way to save classes to a standards file without having to open that file + import the classes into it. Like the way you can just drag resources into favourites files. Perhaps there is already...?

    You could create a symbol with geometry in the new classes and export the symbol to the standards file. With a create symbol shortcut key it've very quick to turn a line into a symbol>locate symbol in RM>Export.

     

    2 hours ago, line-weight said:

    But actually .... I guess importing the wall style "properly" via resource browser would also bring in the necessary classes (I think?).

    Yes it would bring the classes in but, and I need to check, maybe not any hatches, textures etc associated with that class unless the wall used class attributes.

    • Like 2
  13. Yes! I've done that too and created a whole bunch of custom selection scripts for various common objects like lines, circles, spaces, text, etc etc and made them all commands in custom menus. Another advantage of making them commands over resource scripts is that scripts in the RM are file specific whereas commands are available to use on any file.

     

    One thing I do like with palettes though is that you can have them right next to where you are workin,g which is what I do when I am using them a lot, and when finished  you can switch them off. I have a bunch of scripts in custom palettes in our drawing template files.

     

    Thanks for the reminder about the quick search function. TBH I had totally forgotten about both that and the smart options display. I'll have to try and start using them in my daily workflow.

     

  14. Yes quick ways to do repetitive tasks are definitely worth the time to set up!

     

    50 minutes ago, trashcan said:

    Am I correct in assuming that's a custom tool pallet you've added to your workspace and filled with your scripts?

    There are at least a few ways to make scripts in VW without having to know how to actually write them. When you make the script you need to stick them in a palette. If you don't have any custom palettes then VW will ask you to make one.

     

    I've made a few scripts to place objects in certain classes. This is one which will place selected objects into the "None" class. To customise it for other classes you just need to replace "None" to "Whatever is the name of the class you want to place the objects in".

     

    Procedure SetTheClass;
    CONST
    	kCName = 'None';
    VAR
    	gh1 : HANDLE;
    	
    Function DoIt(h1 : HANDLE) : BOOLEAN;
    BEGIN	
    	SetClassN(h1, kCName, True);
    END;
    
    BEGIN
    	Locus(0, 0);
    	gh1 := LNewObj;
    	ForEachObjectInList(DoIt, 2, 2, FInGroup(GetParent(gh1)));
    	DelObject(gh1);
    END;
    Run(SetTheClass);

     

    I

    55 minutes ago, trashcan said:

    Do they come up in Quick Search?

    You can use quick search toggle custom script palettes on and off. You would still need to click on the script you want.

     

    Hope this is helpful in your efficiency drive!

    • Like 1
  15. 2 hours ago, JenWilliamson said:

    but the records are following the symbol from the workgroup library into the active drawing file.


    Not sure I understand what’s going on but I think you either need to make sure when you place a symbol you are getting it from the active file not the version in the workgroup which doesn’t have the updated record info. 
     

    Or you’ve only edited the record info attached to symbol instances not the symbol definition. If you edit the info to the definition then it will be attached to the symbol when you insert it in your dwg.

     

    To edit or add info to the definitions right click the symbol in the RM and select “attach record”.

    • Like 2
  16. 1 hour ago, trashcan said:

    Didn't know about the right click on the class and assign to selection. 

    This one is handy as it saves a lot of scrolling through the class drop down list in the oip.

     

    Another trick is to use scripts. I have some for commonly used classes that simply place the selected object in a specified class.

     

    Then there is also the custom tools command where you can create scripts to draw an objects and also have them placed in specified classes.

    Below is a bunch of scripts I created for drawing 2d details. All the objects take on the class attributes so it makes drawing details very quick.

     

    image.png.dc255d5519db5fcfa0abfbf289f0ac7f.png

     

    • Like 3
  17. I use the eye dropper tool all the time for changing an object’s class. There just needs to be another object nearby already in the reqd class. I’ve even changed the shortcut key for it to ‘E’.

     

    Another way is in the nav palette. Right click on the class and select “assign to selection”.

    • Like 2
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