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  1. Has there been a fix for this? I'm experiencing the same thing and it's incredibly frustrating considering the time it takes to render a viewport.
  2. adding textures to windows and doors by assigning classes to those components doesn't allow for texture scaling/rotation etc... has anyone figured out a work around for this?
  3. Thanks for your response. I don't know what you mean by Oriel Walls but this is also a film set so built a little differently (if that's what is confusing you) But the reason behind the opening and window combo is that there is a "bench" below the window at a lower height than the window proper. it's the only way I could think of combining to get this effect. This same thing occurs with an opening in a wall (which I have between two rooms) Turning the sill class off doesn't seem to change the appearance.
  4. Does anyone know if there is a way to turn off the lines that show up in a horizontal section cut if there is an "opening" in the wall? These lines make it appear as though there is a window which isn't the case. I've tried setting all window components to a class that is turned off but this hasn't worked. This is an opening... there should not be any lines appearing in plan! attached is a screenshot of what I'm referring to.
  5. I have reset my settings and I'm still not getting a prompt to use the selected crop object for my viewport. Is there an update on this issue? Thanks
  6. Is ambient occlusion turned on in your viewport lighting options? I find that makes the difference between a flat OpenGL render and one that has a lot more depth.
  7. Is there a way to reset the origin of an object (ie. extrude) that has been mirrored from its original orientation so that when you edit the object it remains editable relative to the rest of the model?
  8. I think I've figured it out. a little finicky but I'll get the hang of it. Thank you!
  9. is this when grabbing an object to move? I see it locking the axis but the object doesn't want to move... EDIT: Ok so I've messed with a few of my shortcut keys (can anyone advise which tool/key I should be searching for to reset it??
  10. Is there any way to snap to a specific axis when manipulating objects in 3d similar to the feature offered in Sketchup? If not is there a way to WishList this request? It would make moving objects in 3d space SO much more streamlined.
  11. @Kazemester Thank you for the suggestion... I definitely think this is a good workaround and has been working much better. However I'm still unclear as to how to rendering something so that it actually "glows". For example, if you have a bare lightbulb... can you only achieve the glow if you transmit through a glass material? Thanks
  12. I'm having some issues generating area lights to that the whole object renders as a light and I'm hoping someone can shed some light on what might be occurring? I've attached an image of an object (profile with a 360 sweep) to be used as a string light but when I convert to area, it's very faceted. Is there a key to creating an area light that I'm missing? Thanks!
  13. When using hidden line rendering mode, orbit tool does not appear to "stick" - continues to snap back to either plan or elevation view. Is this a bug?
  14. Lately, when I select the Viewport option to "edit a section in place", none of the objects appear. They can be selected but visually don't appear. Restart and recutting sections doesn't seem to fix the issue. Thoughts?
  15. Thank you! I'll try the Rhino work around. Simplify mesh never seems to really do much to be that helpful!
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