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archdaly

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About archdaly

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    Ontario

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  1. Is ambient occlusion turned on in your viewport lighting options? I find that makes the difference between a flat OpenGL render and one that has a lot more depth.
  2. Is there a way to reset the origin of an object (ie. extrude) that has been mirrored from its original orientation so that when you edit the object it remains editable relative to the rest of the model?
  3. I think I've figured it out. a little finicky but I'll get the hang of it. Thank you!
  4. is this when grabbing an object to move? I see it locking the axis but the object doesn't want to move... EDIT: Ok so I've messed with a few of my shortcut keys (can anyone advise which tool/key I should be searching for to reset it??
  5. Is there any way to snap to a specific axis when manipulating objects in 3d similar to the feature offered in Sketchup? If not is there a way to WishList this request? It would make moving objects in 3d space SO much more streamlined.
  6. @Kazemester Thank you for the suggestion... I definitely think this is a good workaround and has been working much better. However I'm still unclear as to how to rendering something so that it actually "glows". For example, if you have a bare lightbulb... can you only achieve the glow if you transmit through a glass material? Thanks
  7. I'm having some issues generating area lights to that the whole object renders as a light and I'm hoping someone can shed some light on what might be occurring? I've attached an image of an object (profile with a 360 sweep) to be used as a string light but when I convert to area, it's very faceted. Is there a key to creating an area light that I'm missing? Thanks!
  8. When using hidden line rendering mode, orbit tool does not appear to "stick" - continues to snap back to either plan or elevation view. Is this a bug?
  9. Lately, when I select the Viewport option to "edit a section in place", none of the objects appear. They can be selected but visually don't appear. Restart and recutting sections doesn't seem to fix the issue. Thoughts?
  10. Thank you! I'll try the Rhino work around. Simplify mesh never seems to really do much to be that helpful!
  11. Does this work in Reverse??? I find export 3ds to Sketchup from VW works quite well, but importing SU into VW is a nightmare of meshes??? Is there a way to merge meshes in VW?
  12. Similar, yes! It's very tedious especially when redrawing hundreds of lines and geometries is an equal if not lesser effort.
  13. I want to simultaneously connect multiple lines that aren't already connected. Say I have a casing profile that got dissected by an object that got deleted leaving me with lines that have a section missing... (see attached screenshot). To my knowledge, the connect lines tool still requires you to click on each individual line to bridge the gap.
  14. oh that works quite well to joining a bunch of connected facets into a single line! Thank you! Any thoughts on my other request?
  15. Is there still no way to do this? Currently I'm only aware that using the connect line tool requires you to click on each individual line to connect to either a perpendicular or parallel line. Also, has there been any discussion about a tool that automatically creates a line from multiple facets? Like a "compose" tool but on a greater scale?

 

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