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Mark Aceto

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Posts posted by Mark Aceto

  1. 7 hours ago, Pat Stanford said:

    Set your class visibilities before you recalculation the worksheet. Whatever is active will be what is used.  

     

    You probably want to make a Saved View of "Settings for Worksheet Recalc" to make it easier to recalc. You could probably even go so far at to put the Recalc command into the saved view so that whenever you switched the view the worksheet(s) would recalculate.

     

    Rigging-Truss-Simplified is not turned on for any of these screenshots. However, it's somehow always on by default in worksheets. At this point, it appears to be a bug -- notice that the tower truss symbols properly display the data vis in Shaded but not wireframe. So that's actually 2 bugs for me to file... 

  2. On 11/5/2020 at 10:16 AM, Alexey Trebukhin said:

    If yes, use: =IMAGEBYDATAVIS('data visualization name') in first column. 

     

    Just out of curiosity, how long has =IMAGEBYDATAVIS('data visualization name') been in there/available?

    • Like 1
  3. OK I'm almost there... 

     

    However:

    • 3D truss symbols in the worksheet continue to be a problem but not always
    • I'm not sure how to make the Simplified Truss class invisible in the worksheet

    1237306836_ScreenShot2021-10-05at8_03_21PM.thumb.png.092b8fcf609d5c53c751b6aa0196f365.png

    1907112145_ScreenShot2021-10-05at8_04_53PM.png.0c266103ed0c1f231b67c984033be942.png51432537_ScreenShot2021-10-05at7_49_26PM.png.1b42e56ae657d85e3013f28c4da14074.png231102457_ScreenShot2021-10-05at7_46_40PM.thumb.png.bb0070db17cd958fa94f8555844549e1.png

    • Like 1
  4. 1 hour ago, JBenghiat said:

    Locking throw or plan distance will move both the image and the projector.

     

    Thank you!

     

    1 hour ago, JBenghiat said:

    You can use the Lens to hanging point option to enter the z distance from the lens center to the insertion point.

     

    Got it--thanks!

     

    1 hour ago, JBenghiat said:

    The workaround would be to duplicate your symbol so the snorkel faces up. 

     

    That works.

     

    1 hour ago, JBenghiat said:

    Edit the projector beam texture and uncheck Receive shadows.

     

    Hmm... I definitely want it to receive shadows from other objects. Is this because the image textures seem to be sort of like gobo textures?

     

    1 hour ago, JBenghiat said:

    I guess it’s somewhere in the middle. You have to add the text you want to the label, but you don’t have to deal with any layout. It would actually be way too complicated to allow simple text box toggles as well as custom prefix, suffix, and label order. A single text box for all of this is actually much simpler. 

     

    Personally, I'll be using Data Tags, so I don't have a horse in this race. However, from a basic end-user POV, this area was the most frustrating for me. It was definitely interesting, so I'm curious to see how it develops.

     

    1 hour ago, JBenghiat said:

    This is a limit of OpenGL itself. Now that GL is becoming deprecated, there’s a chance this could improve in the future. 

     

    🙏🏼 the same self-imposed limit to Shaded (Metal / DirectX) is increased.

     

    Final thought: a tutorial video would be great for new users. Some of the parameters and functionality is not immediately obvious or intuitive, so a video would really speed up the learning curve. Also possibly a little more explanation throughout the OIP (either more descriptive labels or some tooltips or something). I really love this plugin, and can't wait to continue using it in v2022.

  5. 3 hours ago, JBenghiat said:

    @Mark Aceto SP1 at the earliest 

     

    Oof--in that case I have no notes. It's perfect as-is!

     

    Off the top of my head, all of these notes are coming from using the plugin and RTFM for less than 24 hours:

    • Moving objects is a drag, specifically an Option-drag. And then I have to delete the leftovers. Unless there's a modifier key to move locked objects, I'd like a way to move them or unlock them without having to duplicate them. Unless I'm missing something... 
    • When I insert a PJ symbol, it aligns with the insertion point, not the center of the lens, so I have to edit the 3D symbol insertion point to align with the cone. Unless I'm missing something... 
    • I'd like to tilt a PJ past -90 for mirror / snorkel lenses. For example, if I hang a PJ at -90 and then enter -110, the PJ will rotate 180º to -70.
      • Obviously, I can adjust the focus with vertical lens shift but then the body of the PJ is the cone (see screenshot; however, props for the realism of the PJ body casting a shadow in its own cone). Unless I'm missing something... 
    • Is there a way for the image texture not to appear on other PJ cones (see screenshot)?
    • For the built-in text functionality, I'd say Andy's and Sam's (legacy hoist tool) are the gold standard, so more like that and less like a data tag.
    • My last note is for VW to increase the light limit in OpenGL/Shaded because now my PJ's are counting against that number too, so I'll throw a VE down the wishing well.. 

    I'm still mid-learning curve, so I'm eager to discover what else I can accomplish with this plugin. In the meantime, there are so many little attentions to detail that I love like the View section button, and the sliders that allow me to make adjustments in real time.

     

    718990340_ScreenShot2021-09-28at8_34_31AM.thumb.png.34ecc90d79425a7f6762dad3c25e2054.png

     

    1432456191_ScreenShot2021-09-28at8_42_12AM.thumb.png.850d47f18026b07e3cbd3f43121defff.png

  6. On 5/20/2021 at 2:57 PM, JBenghiat said:

     

    I know this is an old post, but I'm compiling wishlist items for ProjectionViz https://benghiatlighting.com/software/products/pv-1

    Thanks for the nod @trashcan — just one clarification — #1 is already possible. Just tell the object not to draw the screen surface. That lets you place the focus coordinate directly onto the object receiving the projection. In fact, I specifically designed the tool to help with projections that don't fall onto screens.

    Most of the above list is already possible, including rotating the projector to any angle (and still correctly computing lens shift limits). The latest version even re-orients the 3D component of a projector symbol.

     

    I tried installing a trial with v2022 but it doesn't work (no issues with installing on v2021). Any idea when it will be compatible with v2022?

  7. 28 minutes ago, line-weight said:

     

    Yes I think it is. I already saw it in 2021 but only when using "narrow perspective" for a kind of telephoto view of something. In 2022 something has changed and it is happening in "normal perspective" views.

     

    That checks out on my end because I see it happening in Narrow Perspective. I'll file a bug report for this.

    • Like 2
  8. 6 hours ago, line-weight said:

    Changing the "crease angle" improves things a bit but it doesn't make the problem go away. It seems to be worse in more complex models. And is present in perspective but not orthogonal views.

     

    You just reminded me of something. I have this issue with the LED video screen object in both v2021 and v2022. When I'm zoomed in, it looks great. But when I zoom out, it looks like your example above. That to me sounds like a VGM LOD issue (lower res for objects further away). @Josh Loy what do you think?

  9. 21 hours ago, Shparenkov said:

    Does anyone has unresponsive at all top menu bar?

     

    The way the window is grey out like that seems to indicate the app is not active. And I've never seen an all white canvas like that. Other thing that comes to mind is there's a dialog like the Publish Log that's hiding under a window, and needs to be closed first.

    • Like 1
  10. On 9/15/2021 at 10:28 AM, EAlexander said:

    SHADED (formerly OpenGL) gives me a lot of lines and hatch artifacts (there is NOT overlapping geo), but as I zoom in more, it clears up.

     

    Is the creasing angle set to 0 ? That usually takes care of that for me.

  11. On 7/31/2017 at 8:57 AM, PVA - Jim said:

    Unfortunately, Directional lights and Heliodons (which are basically a special Directional light) can not have Lit Fog. This makes it very difficult to create "God Rays" coming from windows and skylights.

    You can do it with a Spot light placed very far away (so that the rays seem parallel rather than coming from a point just outside the window) but this is limiting since you can't make it interact with a physical sky like you can a Heliodon. It does allow direct control of the color however.

    I am not sure if this is a limitation of the Lit Fog tech we use or if it was just disabled because of how long renders trying to create lit fog infinitely far away from the scene would take.

     

    Add this to the Vectorworks Paradox list (2 or 3 tools that almost get the job done).

    • Like 1
  12. 13 hours ago, jcogdell said:

    I will make an enhancement request, this is happening because the house rigging point tool converts the symbol into a parametric object which then blocks the record being visible in the data pane.

    If you ungroup the hanging point object after insertion the data record will become visible, however this will break the house rigging point object and convert it back into a symbol

    From my understanding this is the default behavior in Vectorworks whenever a symbol is converted to a parametric object by a tool and the few exceptions to this rule (like lighting devices and trusses) have been specially engineered to allow specific records to still be visible in the data pane

     

    Thanks for the reply, Jesse. I could have sworn that the house rigging point PIO didn't block the record but maybe I manually added it the first time? This seems like another example of "works as designed" instead of "works as expected" behavior. Anyway, thanks for submitting the VE for this.

  13. @Mi&D I believe the hardware from 2017 is exactly the same today, so it's only the firmware and software that's been updated. You may need a Windows machine to update the firmware (of the device itself).


    If you want the joystick axes to function like it does in the Trainer app, you'll have to change the (inside out and backwards) default settings to the screenshot found here:

     

    Also note:

    • VW does not support rolling, so that kills 2 of the "6 degrees of freedom"
    • The SpaceMouse itself has its own tool modes that you'll need to toggle through

     

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