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Elite Exhibits

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Posts posted by Elite Exhibits

  1. FYI

     

    Worked on a project Saturday that looked good in Open GL (Shaded) but it just would not render correctly in RenderWorks. Items disappeared. I stumbled into a solution by creating a matching viewport. In the updated viewport the design looked as expected with Final RenderWorks. It turned out that even though the drawing was a single Design Layer and UNIFIED VIEW was unchecked, the settings in the Unified View options (¿ assumption ?) turned out to be the issue / solution. Not sure why, though I had a hunch as I remember an instance with a previous employer and VW 2022 where the Text and Dimensions disappeared and I connected unsuccessfully with Tech Support on a solution (Case # 00270499) No Longer employed there ...

     

    Made a test of some of the objects copied to a new file (see attached) - Unified View is off in our Workflow, although I believe that I have seen it check itself  in the process of opening and editing a drawing. Wish these issues were flushed out in the Beta Testing or at least documented (¿ Where would one look ? ... Known Issues ?).

     

    Suggestions are always appreciated 

     

      (VW 2020 - iMac Pro)

     

    Peter

     

     

    Unified View Disappear Issue_1.pdf

  2. Pat

     

    Depending on what is drawn, Paste and Paste in Place work. The unpredictability, as Andy / Benson mention above is inside an Extrude, a Symbol or ... sometimes a mix of Layer and Screen Plane can be unpredictable. I find it can been unpredictable, when you zoom in on a selected object - Paste - zoom back out. 

     

    I run three versions on three different machines. The videos in the post above were created in VW/RW 2020 on an iMac Pro macOS 10.6.8

    This version / computer / OS combination has been the most stable. 

     

    Peter

     

    VW/RW  Designer 2020

  3. Kevin

     

    The older version of VW/RW mentioned was after the Screen Plane / Layer Plane debacle started. (I believe that Screen Plane / Layer Plane started in 2010 (?)

    Did do a search in VW/RW HELP for Paste In Place - Ironically, tested Extrusion in question, was literally for an aluminum extrusion!

     

    I would agree that Paste in Place works, it is just the unpredictability, when it does NOT work, that is the issue. 

     

    Peter

    Search Help for Paste in Place.pdf

  4. 8 hours ago, Benson Shaw said:

    This might make unpredictable PIP.

     

    Benson Shaw ... Thanks

     

    The operative word for today = Unpredictable (Though I do have a sense of the items you mention above.) I went back 10 years to an older version of VW/RW Designer and I could NOT find this same unpredictability. So... in VW/RW 2019/20/21 et al, it is now assumed that Paste in Place no longer works. - It is now Paste at Location of Creation (?) A menu item that I currently am at loss to find a real function for. In the example, attached, the extrusion in question, was likely created over 10 years ago by a different person in a different CAD application. Was this not the norm?  When you cut an object, Paste in Place would put it back where it came from. Period. VW picks the parameters when one double clicks an extrusion to edit it. So location / orientation should not be an issue. (I am also finding that plain old regular Paste no longer places the object from the clipboard at the last cursor click, or centered on a selected object, unpredictably).

     

    I am in agreement that there are circumstances, ie: inside an Extrude / Group / Symbol when an existing(?) BUG is most evident. (Andy Bromell has detailed this in another FORUM  post)  The issue is not a new Workflow, but a corrective measures needed Workflow to offset the complications created. (Because editing extrusions is in my day to day, I have developed a work around, though it involves a few extra steps that I once, did not need to perform.)

     

    (...as a side note, when I went to record the Paste in Place faux pas in action, for Pat to review, I stumbled into yet another edit aggravation BUG(?). Double clicking the extrusion, left the drawing with an empty screen and nothing selected) second attachment (This is not always the case though, when this does happen, a work around is something like :  Command A / Command 6 / Command 5 / Command 2 / Command 2 or Command 4 if the relationship of the geometry to the page scale is understood)

     

    Suggestions are always appreciated !

     

    Peter

     

     

  5. 16 hours ago, Hans-Olav said:

    Are your design layers at 1:1?

     

    Tested this in VW 2020 / MacBook Pro - no issue - As Pat suggests - have both the 2D & 3D set to high (Render settings my also change what you see on the screen)

     

    FYI - I find that where the extrude is in space or the scale that the design layer is set has no bering on what the geometry looks like.

    See attached - Drawn at Scale =  1:10,000 / Location = 200,000+ meters from Zero/Zero  /  Zoom = 200,000+ percent out - nice smooth circle

    Drawn at Scale =  1:1 / Location = Zero/Zero  /  Zoom = 4,000,000+ percent in - nice smooth circle

     

    Curious, Is the fallacy of drawing @ 1:1 a throw back proliferated by those who ascribe to legacy CAD applications other than VW/RW ?

              (Please correct me if I am errant on this belief)

     

    Peter

    Drawing Scale _Smooth Circle.pdf

  6. Suggestion: Drag n Drop - No need to look at the Import Options

     

    (I just did this for three different PDFs into an existing drawing)

     

    The Options Dialog pops up to select multi pages - etcetera

     

    Peter

    • Like 1
  7. On 1/4/2023 at 3:33 AM, Kaare Baekgaard said:

    I wish that it would adhere to the pattern of every other palette - in that I could just turn it off in the Palettes menu.

     

    On a Laptop this palette is a added aggravation. (Running VW/RW Designer 2020) I would also like to know who utilizes this "feature".  We do not. (Real world examples would be great to see ! - I could learn something new...)

    The fact it has added no use able features for our design process, yet it adds several extra steps to the workflow. (along with that disappearing geometry BUG ! (See attached), ¿ though that may be a different issue ? I do find that the Component Edit process seems different in a complex / existing design, than when I open an empty file to edit a single existing Hybrid Symbol.  (As in, this is my workaround - open an existing Hybrid Symbol in a new drawing, edit as needed, then import / replace in the desired drawing)

     

    Suggestions are always appreciated !

     

    Peter

    Symbol Disappears.pdf

  8. Paste & Paste in Place different 10 years ago vs today ...

     

    Experiencing anomalies with Paste and/or Paste in Place - Most notably when editing existing extrudes / 2D_3D symbols in the drawing. Tested same issue in a 10 year old version of VW/RW Designer and our current version 2020. Old version works as expected new one is anyones guess what it is doing. Did come up with a few workarounds that required initial extra steps ... Is there a different way that Paste in Place works now ?

    (¿ VW/RW always remembers the original location of creation ? )

     

    Suggestions are always appreciated

     

    Peter

  9. richardanderson

     

    I suggest to people starting out - play with the 2D tools and functions - then learn how you get from 2D to 3D (Like a 2D square extruded creates a 3D cube)  - then see how easy it is to edit the 3D cube back into the 2D square you created it from. (See the attached) When you actually need sophistication in 3D then life is more complicated and requires (as others have suggested...) some patient learning. (See attached)Square.pdf

     

    Peter

    Square v2015.vwx

    • Like 1
  10. Has anyone seen the Align Selected Mappings check box in the OIP ?

     

       As in, the Align Selected Mappings check box is always greyed out.

     

    Originally Posted such a question on the VW/RW Community (FORUM) 8/20/2010

    Emailed a question to Tech Support - July 20 - 2011 Including example file and movie showing that this option is NEVER available (ie: always greyed out)

     

    In our workflow, there are dozens of times that we need to map a single Texture (Color/Image Shader) across several components. The ability to align a single Texture so the design renders as a unified image, (à la reality!), is very important. The Align Selected Mappings option in the OIP was once thought of as an option that could be a key to simplicity. Alas, I have NEVER see this option available till today. Oddly, while it suddenly was not greyed out, with multiple same Texture extrudes selected, it did NOT appear to actually do anything. 

         (VW 2020 / MacBook Pro)

     

    Stumbled into this Align Selected Mappings (…in the OIP) while preparing some instructions to advise an associate how to align selected mappings, mathematically, as I know of few ways to do it otherwise. (At 0:25 in the attached) It required that the items be selected first, then grouped, then exit group, then duplicated, then moved, then edit group, to actually find the Align Selected Mappings option available in the OIP

     

    Still Curious how is should work

     

    Peter

     

  11. Right Click selects wrong item in Resource Manager VW 2020

     

    VW 2022 SP6 iMac Pro - (Also reported this previously in VW/RW Designer 2022 on MacBook Pro)

     

    Right click on an item in the Resource Manager (Texture for example) 

    If it is NOT already selected, then a different item comes up in the Edit Dialog.

    The Contextual Menu comes up correctly with a right click, and Edit is selectable. 

    One needs to click once to select desired item in the Resource Manager, then right click to edit.

     

    I have also noticed this with the Organization Palette where the Active Sheet Layer is NOT the selected layer.

    Where as the active Design Layer is the selected layer.  ie: From a Sheet Layer, open the Organization palette, and use the keyboard equivalent E to edit. The active Sheet Layer is NOT the selected Sheet Layer (¿ It appears to always be the top Sheet Layer in the list ?)

     

    See Attached 

     

    Peter

     

    • Confused 1
  12. FYI

     

    Batch Create Textures (Color / Image / Shader) (Create a texture resource from image in a folder)

     

    I am utilizing a Script from the Forum by Dominique Corpataux (?)

    The script imports all the images in a folder and creates matching Textures. A complimentary script will re import the same image files and change (update) the textures.

    If the images have changed. This allows a VW/RW  to have Textures created and placed, then quickly updated when revised images are available. (Graphics for example)

     

    It also allow for an initial group of images to be imported, and mapped as textures. If the resolution is to high then the images can be altered outside of VW/RW and swapped for the existing Textures (Color / Image / Shader) with a Script. 

     

    Peter

    • Like 2
  13. On 1/27/2023 at 8:13 AM, TomWhiteLight said:


    repetitive geometry should be a symbol, any more than one instance required then any repetitions should be symbols. Groups are a useful temporary workflow but not sure why people continue to leave large numbers of groups in a file. If geometry is not to be moved or moveable then do not group it but 'Lock' it by using the right click command.

    Any complex geometry in symbols should utilise the detail level workflow and be assigned low, medium, high accordingly. Your shaded render settings can then be set to low or medium whichever suits. The Viewport can be set to high if you still want to see everything!

    TOM

     

    Also thanks ... 

     

    Our workflow is assisted by the counting of Symbols, so any item should / could be a symbol. That said, our workflow has many permanent groups - Groups inside of groups. If there were fewer current problems editing Symbols, we might go back to more complex Symbols (ie: Symbols in Symbols).

         (FYI - We have yet to find a use for the Low/Medium/high options (and the effort needed) in our work flow.)

     

    500 chairs should be in a group. You can lock them inside the group so the relation ship between each chair remains fixed. If you want / need to move all of them you simply grab the group and move a single item.

     

    You can class the Group or name the Group in the OIP. Custom Selection will select this name. A script can be created and saved if needed.

     

    1. Try reshaping a Group (grab a corner handle) of organized symbols (like even rows of Chair Symbols) and see how they behave.

    2. Inside this group of chairs, lock a few of the Symbols, now try reshaping the Group. 

    3. Now lock all the Symbols inside this group. Try to reshape it... Try to move it...

     

    It is easy to jump in an out of Groups with Saved Views.

     

     

    Questions - ¿ Why remove the PDFs ? (They are able to have snap to geometry that bitmaps do not. (Curious why...)

     

    Peter

     

  14. Question is - What determines the Default Texture selection in the OIP ?

     

    When an extrude is created, selected, and the OIP is opened.

         Selecting TEXTURE from the drop down options automatically gives the extrude a texture.

     

    This Texture not the first in line, it is not one recently used - ¿ What determines the texture that shows up. ?

     

    see attached 

     

    Peter

     

  15. MGuilfoile

     

    7. What is "emitter"  ...

     

    In the attached (VW_RW 2020) - Open and render with RenderWorks (Custom with all set to low - Anti Alias turned off is faster tan Final RenderWorks)

    Select the Saved View 111 if the scene opens in Top / Plan) In the View / Set Lighting Options change the Emitter setting lower number and re render - change again higher number and re render - The three lights all change as they are set to use Emitter Brightness

     

    Peter

    Lighting.png

    408346396_LightsEmitter.vwx

    • Like 1
  16. Ian Lane

     

    While we are on the subject, I find the Text Field / Search ability in newer versions of VW_RW to be extremely smooth & efficient. 

    Example: find & change a class or replace a texture through the OIP. As Ian-DO stated, the text indicator/caret  is there waiting, vs the need to click the cursor first.

    This would be idea in all such locations for efficiency. Always where there is only one option for text.  Please Check ... The Organization Palette

     

    Thanks

     

    Peter

    • Like 1
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