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Laura Stone

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Posts posted by Laura Stone

  1. When applying drop shadows to an existing tree symbol if using document units the shadow comes out square (on a round tree), change to page units (which I don't want to do as the shadow will be huge on viewports at hall scales) and the shadow comes out round again.  The shadow appears round in both cases when in edit mode.


    I've also found the class drop shadow very temperemental, usually I apply it and it immediately reverts.

  2. I want to have styled walls of a fixed height (300mm) below the top of the wall and to be able to move the top of the wall using the reshape tool so that the top slopes but the base remains 300mm below the top.  It's possible to set offsets in the components of the wall but I can't find a way to fix the height like this. Does anyone know how to do this?  


  3. Hi Tom


    Thanks for the reply, I've checked and it doesn't seem to be working for me.  In fact strangely I have a landscape area style where I can see one instance is changing the DTM and another one isn't.  All of the settings for the 3D display are by style, so I'm stumped as to what is causing the different behaviour.  The ones that are altering the site model aren't on the Site-DTM-Modifier class, so don't think it's that.



  4. From VW Help:


    "When a landscape area with components is set to modify a site model, the components below the designated datum component modify the proposed site model and affect the cut and fill calculations. However, the site model contours display across the top of the landscape area normally, indicating the final surface as specified by the datum"


    Where can you set the landscape area with components to modify the site model?  I can't find this anywhere.



  5. Hi Jeremy


    Thanks for this, yes it is in the yellow pretty consistently when I'm working on that drawing. Swap is 4.15.   I think I'll live with it as future drawings should be smaller and tidier - this one's gone on for years and just added more and more on.


    There is also Cineware using a fair bit but assume that is part of VW?


    Was more keen on lightness than speed for my laptop but something to bear in mind for a new desktop, 32Gb would presumably perform a lot better.  



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  6. I have a drawing that is pretty large and on the slow side, but noticed that it keeps pausing whilst the green bar at the bottom of the window moves across with the text 'caching graphics...) This is just revising text in a top/plan view viewport, so not anything I would have thought was putting strain on VW.  Any ideas how to prevent it doing this?





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  7. I have used a custom 2D Exiting tree symbol with transparency and a drop shadow so that everything on the drawing beneath doesn't get hidden and the canopy casts a shadow.  This works fine for trees with a regular canopy diameter, but when used with the irregular canopy size the transparency and the drop shadow disappear.  Is this a bug and can it be fixed?

  8. When I update files to VW2022 then add a new grade object, if I don't change global settings it converts all of the existing grade objects in the drawing to % instead of rise over run.  In the large file I was working on this is taking so long that it appears that VW has crashed.  Similar happens if I change the global setting to rise over run first, it hangs for ages before it will display the cursor to add the grade object.  Nearly sent my 800Mb+ file to support before realising that it was actually doing something.  Once the grade object has been put in VW acts normally.

  9. On 9/26/2021 at 12:10 AM, Anders Blomberg said:

    @Laura Stone Thanks for the advice! I had the chance to talk to people att VW and they pretty much said the same thing about landscape areas, they currently recommended using them instead of hardscapes. But why do you convert from NURBS to 3D polys after extracting? NURBS work just as well in Site/DTM and don't chop up into straight little pieces. Also, do you know how to update the landscape areas to adjust to a changed site model? Currently I select the area, and change the layer where the area looks for the site and then change back. Kinda tedious when updating multiple areas.


    @Benson Shaw, yes, I REALLY hope they give us some kind of functionality like that. Currently I'm doing my grading with a combination of site adjusting grades and NURBS in DTM and I really haven't found a way to be very exact when adjusting NURBS. So I start out by laying out my grades with the grade network which acts just as a guide for the NURBS I put in later.

    Initially it was because I was using only this method and straight geometry 3D polys modifiers. A curbs curve on its own will  mean that the area 'contained' by it is not affected, only the line of it, so by converting a 3D poly I could add vertices to make an enclosed shape that would affect the whole area in question.  I've just done an experiment where I made a curbs a site modifier and then used gradients attached to each end to close the shape and it worked, so thanks for the suggestion

  10. Using grade networks to model levels on a site at the moment, but living in terror of the day that the FFL of the building gets changed, this happens a lot.


    It would be very useful to be able to select a number of grade objects and just move them in the z dimension to fit a new FFL.  At the moment the process would be very laborious, manually changing the two levels at each end of the grade.  I probably have over 200 of them on this particular site.


    Is this something that could be incorporated?



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