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Classes with Low-Medium-High Versions?


Matt Overton

Question

Is there a reason why it would be bad to have Low-Medium-High detail levels for a class presentation?

 

Take say a rug or furniture item. Low version of symbol is just a white fill with average pen line used in plans to give idea of layout and room use. For Medium we might add a simple colour and make the line weight white. For High - Image fill replaces colour dropshadows turn on. Similarly we could do the same with textures. 

 

We could do this with 3 subclasses of every applicable class but then that creates a management nightmare that viewports already have a control embedded of detail level. 

 

I realise this isn't the most high-brow use but once you have your head round the concept the use of level detail in the class itself solves many many low level frustrations that leads us to have many variations of similar classes and most importantly it then requires limited management at point of use. By using the controls that are there it encourages the use of that feature for what it can do now leading to improved libraries already configured. 

 

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