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Richard C


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From the Resource Browser Object Library I select an Anderson window that is labeled ?2D/3D point plug-in object? and directly drop it on a roof and it becomes a dormer. (I thought the help text says that only a symbol will work) I can also take that same window or a window from the window tool, place it not on the roof and edit it, then change it to a symbol (becomes a 2D/3D symbol), grab it from the Resource Brower and it also becomes a dormer. But I can?t edit the window itself once it becomes a dormer. Must I create a new dormer every time I want to edit the window?

Once the dormer is created the dormer roof and walls take on the textures of the main roof. Is there a way to have the dormer walls and roof have their own (and separate) textures?

I know the workaround answer to both questions is to build the dormer with three walls and insert the window (or a door or vent or other plug-in). Is this the only way?

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