Grzegorz Krzemien Posted January 6, 2020 Share Posted January 6, 2020 Hello there! I had some free time during Christmas and decided to make some upgrades to my Gravity Node I had posted some time ago. New solution is in fact pair of nodes: 1. Force source - node collects all information about how we want to affect our grid. Inputs are: set of points as sources (list of 3D points), force value (real), gravity factor (any number from 0 as an multiplier for force, the more the bigger affect, pop-up menu to decide if force should be positive (push from), or negative (pull toward). 2. Force - node that collects any number of force fields and list of points to modify. There are two examples In my file of how it works: 1 - layer 001, where there are 2 points affecting the grid 2 - layer 002, where there are two sets of points (2 positives and 3 negatives wit different force values) that modify the grid at the same time. Enjoy! GravityNodeV2.0.vwx Quote Link to comment
Grzegorz Krzemien Posted January 7, 2020 Author Share Posted January 7, 2020 Found a little bug inside my Force node. Uploading fixed version. GravityNodeV2.1.vwx 1 Quote Link to comment
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