bgf.s Posted September 17, 2019 Share Posted September 17, 2019 (edited) Hello there! I'm trying to generate a marionette script for automatically naming and generating classes. What I want it to do is, that a class is generated, and the selected object is put into the class. The naming scheme is mostly the same, so I tried to generate a dropdown menu and based on your choice there should be another choice. At last you put a text label in the third part of the name. So for example: part a, part aa, my text. I tried to put a few nodes together, but I am new to marionette. So I have the problem that once I select the first choice, the second is not determined by that and it does not work as intended. In general the way this marionette works is incredible! I really do enjoy playing around with scripts and nodes in the forum, but since I am not educated in this field (yet), maybe someone with more experience can look at the attached file (it is a student version .vwx) and help me out! Thank you in advance! Kind regards Ben Edited December 5, 2019 by bgfs Quote Link to comment
bgf.s Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) Hello again! Here is the non-student version of the marionette script. It is just a partially developed script so I can test the settings. Thanks! Ben Edited December 5, 2019 by bgfs Quote Link to comment
bgf.s Posted September 26, 2019 Author Share Posted September 26, 2019 Got it! Thanks anyway! Quote Link to comment
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