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class naming tool


bgf.s

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Hello there!

 

I'm trying to generate a marionette script for automatically naming and generating classes.

What I want it to do is, that a class is generated, and the selected object is put into the class. The naming scheme is mostly the same, so I tried to generate a dropdown menu and based on your choice there should be another choice. At last you put a text label in the third part of the name.

So for example: part a, part aa, my text. 

 

I tried to put a few nodes together, but I am new to marionette. So I have the problem that once I select the first choice, the second is not determined by that and it does not work as intended. 

 

In general the way this marionette works is incredible! I really do enjoy playing around with scripts and nodes in the forum, but since I am not educated in this field (yet), maybe someone with more experience can look at the attached file (it is a student version .vwx) and help me out!

Thank you in advance!

 

Kind regards

 

Ben

 

 

 

Edited by bgfs
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