Jump to content
Sign in to follow this  
Neelish S.R. Budhia

Vectorworks DXF/IGES Export to MAYA 5 (VIZ and 3DS users may have advice)

Recommended Posts

Does anyone out there have experience exporting from VW10.5 to Maya 5 or 6? Each time I do a DXF or IGES export, the import is whacked - it is scaled all wrong, elements are exploded a spread across the working space. I guess if you are able to export VW to 3Ds or Viz you may have some useful advice.

Maya is a 3D animation program. I want to bring my project to life by having dynamic elements on screen....

Share this post


Link to post

It's been mentioned that I use a strange method; but here goes anyway. . . .

The best results I've had (trying to avoid crashing VW, and extremely long import/export times) are attained by exporting individual elements as SAT files. I import these into AutoCAD and scale by .03935. That's evidently the factor by which they are converted. I export them to 3ds MAX directly from AutoCAD. This makes a nice, neat element to use as an XREF file.

I say that this method has been questioned because others have exported to AutoCAD using the DXF/DWG conversion. However, that method doesn't work very well on sophisticated objects with lots of curved surfaces. The files also usually end up abnormally HUGE.

I'm not sure, since you don't need to go through ACAD, if you could rescale before exporting. It might be worth a try. Then you could import/export directly between VW and Maya.

Keep us posted on your successes and failures. I know a lot of people who would love to ditch 3ds MAX if we could find a better program to quickly compile and render Architectural models.

Share this post


Link to post

quote:

Originally posted by squirrelboy71:

I know a lot of people who would love to ditch 3ds MAX if we could find a better program to quickly compile and render Architectural models

In that case maybe you and your other contacts would find Cinema 4D fitting the bill. You can export directly to Cinema with a supplied plug in from Vectorworks and update your files should you make changes without losing previous work. Over on Cinema4d forum at cgtalk.com a lot of current and ex users of Max mention how much nicerand easier it is to use.

You only need the basic Cinema to do this but may consider XL or Studio depending on your requirements.

Demos are freely available.

All the best

Alan

[ 10-11-2004, 08:57 AM: Message edited by: alanmac ]

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...