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Creating a road network


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Could someone please give me the method for constructing a road network(conceptually speaking)? Do you start with the premade intersection objects and then draw polylines between them, converting the lines to roads? There does not seem to be snap points that make this easy and the road depth does not line up with the intersection objects.

If that is too easy, how about constructing the blend with roads intersecting at different slopes?

thanks, bmr.

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