RobertHarrington Posted July 17, 2004 Share Posted July 17, 2004 In VW 10 I often have a roof that the roof tool comes VERY CLOSE to being able to do -- but not quite. There's always an odd angled edge that needs to be clipped off, or an elliptical hole that needs to be punched through. If the "roof" which the roof tool produces were a solid instead of a ( PIO ' d ? ) group of surfaces, it would be easy to modify the roof with boolean commands ( "subtract solids" , etc.) But -- I can't figure out any way to convert a "roof" to a solid. So I end up drawing a lot of roofs out the long way -- which is a pain -- and which is what the roof tool was meant to avoid. Is there some way to convert a VW "roof-tool-produced roof" to a solid? Quote Link to comment
RubenH Posted July 18, 2004 Share Posted July 18, 2004 Only you have to make the operations in a 3d view. Remenber that roofs are hybrids. NOT TOP PLAN, that's the solution. [ 07-17-2004, 09:24 PM: Message edited by: RHF ] Quote Link to comment
Guest Posted July 18, 2004 Share Posted July 18, 2004 You can edit a roof to get to the roof faces. Any 2d object you draw in the edit mode will be cut out of the roof. There is no need to do a clip surface or solid subtraction. Quote Link to comment
RobertHarrington Posted July 19, 2004 Author Share Posted July 19, 2004 I take it then, Katie, that the answer is "NO". Working with roof surfaces, as opposed to a solid roof, is often very inconvenient. The method you descibed above works well only if the roof penetration is very simple. But for slightly more complicated roof penetrations, it doesn't help. For example: Say a skylight penetrates the roof with splayed reveals -- the hole is 2' x 2' at the roof top surface, 3'8" x 4' at the ceiling below, the reveals at varying angles. If the roof is a "solid", you just build the skylight "hole" and subtract it from the roof. Done. But... if you have to deal with a roof "surface", then you have to cut a hole in the top roof surface, a different hole in the bottom roof surface, and then draw 3D polygons to build up each reveal. That's a lot more work. So... I repeat ... is there anyway to convert a roof object to a 3D solid? For that matter, is there some way in general to convert a closed set of surfaces to a 3D solid (similar to the way that lines/curves can be converted to surfaces)? Quote Link to comment
Guest Posted July 19, 2004 Share Posted July 19, 2004 After you create the roof face object, go to the model menu and select convert to 3d polys. Edit the group and you'll have a series of 3d polys that you can then add and subtract solids from. Quote Link to comment
Vectorworks, Inc Employee Andrew Bell@NV Posted July 19, 2004 Vectorworks, Inc Employee Share Posted July 19, 2004 Alternatively, you can ungroup the roof and you will get the component roof faces, which can be used in solid operations. Quote Link to comment
Kong Posted July 20, 2004 Share Posted July 20, 2004 Roof (no Roof face)... Now. you can edit it on more way. - Edit Group command for make a hole by creat 2D polygon overlap a roof plan - Click at Vertex(Point) for edit angle, parameter, and type roof - Edit command in context menu (double click) for edit source (base roof)... "not sure" - Ungroup command for convert to roof faces - insert a window symbol for make a skylight or a roof window - ... i don't know [ 07-20-2004, 05:35 PM: Message edited by: Kong ] Quote Link to comment
Kevin Posted July 21, 2004 Share Posted July 21, 2004 quote: Originally posted by Katie: You can edit a roof to get to the roof faces. Any 2d object you draw in the edit mode will be cut out of the roof. There is no need to do a clip surface or solid subtraction. Thank you NNA! I don't know what version this feature was introduced, but it is so nice. No more ungrouping, no more clip surface, etc. Just draw your polygon and exit. WOW! Quote Link to comment
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