I am getting some experience with subdivisions and it has already found its way into a couple of product designs.
At this moment am using subdivision to model a regular chair. I have the end result in sight, but I have had to redo the crucial part a few time to establish the right order of events.
I have a wish, that I hope can be granted: It is my understanding that the cage of the subdivision is the 'actual' geometry – and that the geometry, that I see is really the product of some sort of calculation. I wish, I could tick some box in the OIP to see only the cage – with rendered surfaces if I am in a rendering mode.
The reason for this wish is, that it is very hard on a computer monitor to judge whether a twisted and bent subdivision surface is fair and harmonic to look at in real life. The cage actually gives a better clue than the surface itself.
So I wish I could see an isolated rendition of the cage – also when the subdivision object is deselected – and that I could snap to the points and lines of cage.
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Kaare Baekgaard
I am getting some experience with subdivisions and it has already found its way into a couple of product designs.
At this moment am using subdivision to model a regular chair. I have the end result in sight, but I have had to redo the crucial part a few time to establish the right order of events.
I have a wish, that I hope can be granted: It is my understanding that the cage of the subdivision is the 'actual' geometry – and that the geometry, that I see is really the product of some sort of calculation. I wish, I could tick some box in the OIP to see only the cage – with rendered surfaces if I am in a rendering mode.
The reason for this wish is, that it is very hard on a computer monitor to judge whether a twisted and bent subdivision surface is fair and harmonic to look at in real life. The cage actually gives a better clue than the surface itself.
So I wish I could see an isolated rendition of the cage – also when the subdivision object is deselected – and that I could snap to the points and lines of cage.
Edited by Kaare BaekgaardLink to comment
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