If I place spotlights and point lights in a scene, I cannot use OpenGL on that scene, because it renders very different from Renderworks and usually results in an almost black screen.
So in the OpenGL Render Settings, I wish I had an option that makes OpenGL ignore all light objects, except perhaps a heliodome, so that I could still see and edit the geometry of any scene in OpenGL.
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Kaare Baekgaard
If I place spotlights and point lights in a scene, I cannot use OpenGL on that scene, because it renders very different from Renderworks and usually results in an almost black screen.
So in the OpenGL Render Settings, I wish I had an option that makes OpenGL ignore all light objects, except perhaps a heliodome, so that I could still see and edit the geometry of any scene in OpenGL.
Edited by Kaare BaekgaardLink to comment
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