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Texture to 3D objects


Ben W

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Ben, this weakness has been discussed (and requested) a lot. Keep asking and eventually you shall (hopefully) receive. :-)

If you are looking for a workaround there are a few. My personal favorite is to create two (or more) of each item, the second one being very skinny and placed just above (or below) the first as req'd. Then you have two surfaces to texture. You also create potential chaos in your file with "extra" 3d elements. This can be solved by placing these into their own class that is only made visible for visualization, and not for CD's...

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