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Compile SDK Script

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Hello,

I have recently got into Plug-in development with the SDK, with not much luck though. I am constantly getting these 2 errors when I build something (Even if it is a sample plug in from SDK folder):

1. Command /Developer/usr/bin/gcc-4.2 failed with exit code 1

2. mv: rename /SDK Vectorworks/SDKLib/ToolsMac/VectorWorks SDK Plug-in/Plug-in Library Stationery/build/Library./Contents/Resources/Library.rsrc to /SDK Vectorworks/SDKLib/ToolsMac/VectorWorks SDK Plug-in/Plug-in Library Stationery/build/Library./Contents/Resources/Library.qtr: No such file or directory

Does anyone know what exactly is happening?

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Also when I open the xcodeproj file with the sample plugin it can not find some references, unless I reinclude them like NNA_PluginBuild.xcconfig, NNA_StdBuild_Dev.xcconfig etc.

And I unless the file MacTypes.r is included into the project it gives me error:

1. /SDK Vectorworks/SDKLib/ToolsMac/VectorWorks SDK Plug-in/Plug-in Tool Stationery/Tool.r:9:0 SysError 0 during open of "MacTypes.r".

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Ok, so after hours of experimentation I have compiled an object .vwlibrary.

Another set of stupid questions:

1.how do I access the .vwlibrary plug-in through Vectorworks?

2.Is there any way to decompile existing plug-ins and look at the source code.

Thank you in advance.

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