The new layer plane option for 2D objects is a real treat. It is quite striking, how much 2D objects in layer plane now resembles 3D nurbs objects. They can be moved and rotated in a 3D universe - amazing.
I have tried to convert layer plane 2D objects into nurbs curves and presto! - they seamlessly translate into nurbs in the very same position and orientation. But if I try to convert planar nurbs objects back into 2D, this cannot be done without loosing information.
Why not in future releases?
Would'nt it be great if I could do 3D lofts etc. directly from 2D curves positioned in layer plane?
And would'nt it be even greater, if I could convert nurbs curves back into 2D bezier curves - complete with weighted bezier points and no loss of information?
It would seem, that the option is almost at hand with this latest release.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Kaare Baekgaard
The new layer plane option for 2D objects is a real treat. It is quite striking, how much 2D objects in layer plane now resembles 3D nurbs objects. They can be moved and rotated in a 3D universe - amazing.
I have tried to convert layer plane 2D objects into nurbs curves and presto! - they seamlessly translate into nurbs in the very same position and orientation. But if I try to convert planar nurbs objects back into 2D, this cannot be done without loosing information.
Why not in future releases?
Would'nt it be great if I could do 3D lofts etc. directly from 2D curves positioned in layer plane?
And would'nt it be even greater, if I could convert nurbs curves back into 2D bezier curves - complete with weighted bezier points and no loss of information?
It would seem, that the option is almost at hand with this latest release.
Link to comment
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.