kken Posted July 7, 2010 Share Posted July 7, 2010 Dear VW friends, I have been looking to colour-fill black my 3D cylinder in 2d view but without much success. It's either I get a 2d black-solid infill without extrusion or none when I begin to extrude them. Please advise, thank you. Quote Link to comment
kken Posted July 7, 2010 Author Share Posted July 7, 2010 (edited) Yeah, it does work! but will there be any cons using this method? is it not possible to change the solid-infill in 2d view itself without going through openGL? Edited July 7, 2010 by kken Quote Link to comment
Ray Libby Posted July 7, 2010 Share Posted July 7, 2010 You can do this with a hybrid symbol. Create your 3D cylinder, then draw what you want to see in 2D on top of it, select both and create a symbol. Only the 2D object will be visible in a 2D view and only the 3D object will be visible in a 3D view. Quote Link to comment
kken Posted July 9, 2010 Author Share Posted July 9, 2010 I am still trying to work that out as I am currently having difficulty to snap between layers eventhough the class and layer options are set to show/snap others. Anyway, thank you in advance! Quote Link to comment
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