jwlyon1 Posted September 25, 2008 Share Posted September 25, 2008 There's a weird rendering issue when I combine an OpenGL background render with a hidden line foreground render: anything that's not assigned a texture by object, that is anything with renderworks texture set to "none" or "by class" is rendered in the fill color of the active class. See attached screenshots. And it happens 95% of the time, which makes it even more frustrating. If I render in Open GL first (no foreground render) and then once it's done, go back and add the Hidden Line Foreground, it works. But if I update the viewport, it goes wonky again. So if I want this result, I have to render each viewport twice. And that isn't acceptable! Cause it wastes time! Screen Shot 1: OpenGL+Hidden Line w/ Blue fill on Active Class Screen Shot 2: OpenGL+Hidden Line w/ Nasty Green Fill on Active Class Screen Shot 3: OpenGL w/no Foreground Render: Screen Shot 4: OpenGL Rendered First, then Hidden Line added (this is what I want) Thanks! Quote Link to comment
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