Jump to content

Allowing Light to Go Through Texture


nocolorblue

Recommended Posts

We're working with ESP Vision and texturing, but seeing as how this is more of a general Open GL / Vectorworks question hopefully you can assist us.

We have an extruded grey rectangle with a texture applied to it, "Metal Alumunin Machined" creating a fence look. We'd like for light to be able to pass through the fence holes in Open GL 2.0, for use in ESP Vision. In Final Quality Renderworks the fence holes are open and look great, but in Open GL the fence hole are covered in grey and do not allow light to pass through.

Is there a way to make this work with the texture? Extruding a rectangle and then subtracting the fence holes via duplicate array proved challenging and added too many geometric faces to our file.

Link to comment
Guest Frank Brault

VectorWorks' OpenGL rendering currently does not support transparency shaders, the technology that can designate areas of a texture that are holes or transparent. Final Quality Rendering, a part of the RenderWorks product, does support this.

hth,

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...