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Walls inserted into other walls as symbols

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Here is a little thing that I am pretty sure used to work in earlier versions. Has anyone have a suggestion on a work around? The wall in the symbol is not as wide as the wall it is being inserted into, and it will not break the wall in any rendered views. Other objects that are thinner than the wall have no problems.

Or. is this a bug?

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It is a bug, but the workaround is fairly easy. Put 3-D locus points in the symbol at the top and bottom endpoints of the wall, and the wall hole-cutting code will use those to determine how to break the wall.

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