Jump to content

tapered versus standard extrude


Recommended Posts

I am trying to indicate a floor with a 6" wide border of the same thickness. I intially drew the border, say a 10'x10' square, added an additional 6" border around it, and did a 0? tapered extrude of 1/4" so that I would have quick Z-Axis control. I then did a hidden line rendering, and some of the detail, the interior perimeter of the 6" border disappeared. I redid the object as a standard extrude, and everything showed up upon doing a hidden line rendering.

I teach a class on VW, and it would be useful to explain to students why this occurs. Any ideas? One of my peer users suggested some rounding errors in the vectormath, but that is beyond my realm of expertise.

Thanks, weston

Link to comment

It seems to me that you're describing two different geometries :

1) Standard Extruded floor

2) Tapered Extruded 6" perimeter baseboard

The difference between the two defines the problem. The Floor requires 6 3dPolygons, whereas the tapered baseboard requires 12 3dPolygons to describe it.

However, using TaperedExtrude only produces the 6 exterior faces.

Therefore, to achieve a tapered extrude with 12 faces you will need to ExtrudeAlongPath or RevolveWithRail.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...