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variations in rendering viewports

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I am having some trouble getting some render settings to line up in the viewports. Because my building is set at different angles, i have had to compose the elevations with multiple viewports. However, when i render the elevations in the sheet layer (using fastradiosity and other settings) there are variations in the tone, colors, and intensities). i feel like i have pretty deeply and clearly combed all the variations in settings (textures, lighting, etc).

Plus, i am getting these variations when I don't even change any settings (meaning the appearance will change when I hit update and no settings have changed). For example, a door will be rendered with a texture one time, and then it won't be the next. Does this depend on which rendering setting it is on?

I am new to rendering and was wondering if there were any other ways to think about this?

many, many thanks in advance...

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