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Subdivision surface modelling

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Take a look at Subdivision Surfaces in Maya. It's not inprecise at all. It's a semi-NURBS surface controled by a polygonal cage. This means that you can perform polygonal extrudes, cuts and so on, but still end up with a mathematically precise organic surface. And it can be converted to "real" NURBS, which in turn can be exported to IGES.

Of course, if that is what you want, you might as well buy Maya ... which costs around $2,000.



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