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Simple rendering issues not resolved.


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Why has it been so difficult to stop these lines from occurring?
Over the years of VW development no repeatable technique nor application fix has emerged to ensure a predictable outcome for this problem.
Aside from tedious masking techniques which require repeatedly scanning viewports after adjustments to 3d objects.

This is a simple Wide Flange beam with subtract solids performed to create the round holes shown and remove a portion (cope) of the top flange.

Doesn't matter if the subtraction extrudes have three circles or one or if all the subtractions are separate operations or conducted as a single one in this instance.

image.png.480fe5ed68929f3569b1ac9d2f2f1f3d.png

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