Jump to content
Sign in to follow this  
SacSurfin'

Texture by face not consistent

Recommended Posts

For texturing my roof tile I've found that setting the map type to plane and selecting the top face to texture is the most accurate depiction I can get but for some reason while using the rectangle in the mapping window to texture sometimes it goes one way and sometimes it mirrors. I have attached it to to the botom face since that would technically be mirrored from the top face, and it works sometimes and other times it looks right until I go to rotate then it mirrors itself and I can't get them to all have the same oriented texture. It seems like there's no way to get it right since you can never yourself mirror or flip the mapping rectangle and there doesn't seem to be a pattern, like the tile's angle or rotation. It just happens at random.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...