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Found 4 results

  1. Why does the Slab object not have a anchor control point like the Space object? If it had an anchor control point then we would be able to use an Update Boundary command on existing slabs, instead of having to use Pick Boundary...
  2. Now that we have the fantastic 'window niche' feature in the Space tool I'd like to be to create Slab objects with window niches too.
  3. 1. Select the Slab tool and choose Picked Walls Mode and try to choose some walls inside a Group 2. Or select an existing Slab object, click on Bounding > Pick Boundary... in the OIP and then try to choose some walls inside a Group Behaviour experienced: Unable to choose walls inside a Group Behaviour expected: Able to choose walls inside a Group By way of interest, select the Slab tool and choose the Inner Boundary Mode, now click inside a set of walls that includes walls inside a Group. This mode actually has no problem identifying appropriate walls inside a Group. I just want the Picked Walls Mode and Bounding > Pick Boundary... to have this capability too.
  4. I guess this would be a post leaned more towards a wishlist item but nevertheless I have some questions. One thing to clear out; it is not possible to have a curved slab modifier like a vaulted ceiling in a slab object, correct? At the same time the display of a solid subtraction in the same manner results in a triangular geometry as attached. Is this being caused by the fact that my OpenGL detail level is set to low or some other issue? Other curved geometries seem to be doing fine, even in "low" detail settings but this one became a mystery. Thanks for any help.
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