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Showing results for tags 'pause'.
Is there a node or strategy to cause an intermittent pause, eg to make an animation of the steps or cycles? For instance a cycle of Object>Duplicate in Place>Move the dupe Repeat x number of cycles Result: A display of the original and all the dupes. The display appears all at once. To show the dupes appearing in sequence the cycle would be: Object>Duplicate in Place>Move the dupe>Pause Repeat x number of cycles Result: An animation of the duplicates appearing individually, ending with a view of the orig and all the dupes. Ideally, the Pause duration is an adjustable parameter. -B
Hi, I am finding my way in the dark world of rendering and animation (dark, because I keep forgetting to turn the lights on!) so forgive me if this is an obvious question. but... Is there a way to stop and look around for a few seconds when creating an animation using an animation path (and create a movie)? I'd like my movie to take the observer into a room, stand still, look around for a few seconds, move on to another location turn around, stand still and look around. So far my animated path takes 20 seconds from start to finish (at a rather hurried pace, for my liking, but I'm learning!). Cheers, R